sdalbke's Super Columbine Massacre RPG (PC)
| [November 5, 2008 02:09:15 PM]
| It's important to remember to read, especially when playing an RPG. During my last play I was stuck for about a half hour trying to figure out what I needed to do after I dodged all of the cameras and made my way into the cafeteria. I figured they would have to plant bombs but I missed the part that said they were in the trunk of his car, so I wandered through the cafeteria aimlessly clicking no tables. So for my last play I made it to the part where they give you access to all your weapons and you go on a killing spree. I wasn't sure exactly what my goal was at this point so I just went from room to room killing just anyone. I never bothered to go back to my trunk and recharging myself so I ended up being killed by a trio of janitors. After all my hours of playing, I still support my original argument that this game should never have been made. I'm all for freedom of speech but in this context I can't imagine that the makers had good intentions. Just like you can't scream fire in a movie theater in the absence of a fire, you should not be able to exercise that freedom by making games such as this either.
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| [November 5, 2008 12:52:44 AM]
| The more I play this game the more I believe it was created strictly as satire. I remember hearing about people blaming the events on entertainment. I remember them blaming shooters such as Doom, but most prominently I remember them using Marilyn Manson's music as the prime suspect. When I started the game off last time I picked up a Marilyn Manson CD in the basement before I left but I never really thought anything of it after that. Once I finally got to the point where you could equip your guns, I noticed that the Marilyn Manson CD could be equipped in your accessory slot. Just the idea that it could be equipped as an piece of gear was ridiculous, but then I also noticed it gives that character an absurd stat boost. This game is clearly making fun of how much the blame was put into music. So next time you head out to the shooting range, be sure to put some hateful music in your back pocket.
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| [November 2, 2008 01:20:29 PM]
| I started taking offense to this game as soon as Eric gets out of bed. The creators took one of the most horrible things, the Columbine Massacre, and one of the greatest things, 16-bit Japanese RPGs and combine them into one forbidden entity. On one hand, the game is educational. I'm sure there are many people that know what the Columbine Massacre was but don't really know any of the back-story and never truly thought about what happened and how we can prevent these types of things from happening in the future. This goes for me as well, by the time I'm done playing this game I'm sure I'll have an entirely different perspective on the events than I had before I played the game. On the other hand, this game could lighten up some people's view on the event because it presents it in a way that players can get attached to the characters and feel like they went through the same struggles in a light-hearted sort of way. Even though this can be used to increase awareness, it's still one of those situations where the good out-ways the bad, so I believe this game should never have been made.
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