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I played Super Columbine Massacre for about a half hour and was able to advance to the cafeteria. I kept getting stuck and when I was able to get past the hall monitors, I didn't know where to go or what to do in the cafeteria. The layout of the game, the way the characters moved, and the ability to interact with various objects reminded me a lot of the gameplay of Pokemon. The movements of the characters was very unrealistic. When walking in the hallway, the only way to get stopped would be if they blocked your path. Realistically, a teacher or hall monitor would be able to stop you a lot easier. I thought that the narrative used in the game was very realistic. The characters knew exactly what they were going to do and how they were going to do it. The cut scenes made the game seem very real as well, not only because they showed human people, but the dialogue sounded like something that kids ready to shoot up a school would really say.
During my second half hour of playing I was finally able to advance out of the cafeteria. It was hard enough getting past all of the hall monitors, but then finding where to place the bombs was nearly impossible. I got the guns from the trunk and began walking around the parking lot and school. In order to kill other students, you had to walk into them to initiate a battle. Again, this reminded me of Pokemon of Final Fantasy because of the battling style. This is obviously not realistic because there aren't "turns" in a real fight. Also, most of the students didn't die on the first shots, which I'm sure would happen if they were shot by a shotgun in real life. Not to mention that even if a church girl prays, she will not heal up as she does in the game. I continued to walk around the school and get into a series of battles with jocks, nerds, teachers, preps and janitors. One thing I noticed during the battles was how your only option was to fight or attack. There was no option to let the students go without any harm. This is an issue that Eric and Dylan may have dealt with during their shooting, but was not an option in the game.
During my last half hour of gameplay I was not able to beat the game but still was able to learn a lot. While walking through the hallways, I tried to avoid battles with other students but it was hard because they are constantly walking around in random directions. Although the dead bodies were represented by small pixalated figures, it was still very disturbing. Even after my experiences of playing GTA and all the killing in that game, I found that killing innocent students affected me more. I think it was because this game was based off of true events, and it kind of recreates the moment once you see the dead bodies in the hallways and classrooms. From an ethical perspective, none of the Eric or Dylan's decisions can be considered "morally right". Utilitarians would not agree with their actions because no one was happy with the outcome, except Eric and Dylan. Kantianism says what you want is not important, rather you should focus on what you ought to do. Eric and Dylan wanted to get revenge on those teased and picked on them, but they knew that what they were doing was not morally right.
This entry has been edited 3 times. It was last edited on Nov 2nd, 2008 at 21:11:57.
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