arizonatea's Super Columbine Massacre RPG (PC)
| [February 22, 2009 08:57:04 PM]
| For my final experience playing Super Columbine, I was extremely happy that after this I would never have to play this game again. Sadly this part of the game was the part Iíve been dreading: the killing. It was basically you see someone, you shoot them, regardless of who they were: jocks, nerds, cheerleaders, or religious students. After playing this game, I went on the website and decided to learn more about why it was created. It my previous blog I mentioned, I thought the existence of this game must be a very painful reminder to the Columbine victims. On the website, they had a trailer of the game, which I decided to watch. The trailer starts off with the media voicing their opinion calling this game horrible, should never be made. The media places blame on violent video games are the basis and cause of teen shootings and violence. I donít think thatís true. Just because someone plays video games that has a lot of shootings doesnít mean they are going to grow up to become a violent person. The media singles out video games as the key source of violence in children, because they are most unfamiliar with it. More people watch movies, tv shows, listen to music than play video games. However, there are more violence in movies, tv shows than there are in video games, and the violence in movies, especially in horror films, are much more realistic that those in video games. You have real people who are ďcommittingĒ those violent acts. In DeVane and Squire reading, they mention that games are based on the interaction of playersí practices, identity, discourse and the game, not solely based on the game itself.
The trailer also showed clips of the game where the players are in hell. I havenít gotten that far into the game where I was at the point where I had to go to hell to shoot demons. As I was watching this, I thought isnít this game based on reality, why are they turning something serious and real into a mockery? The shooters in the game were real people, who killed other people, they were murderers. Now you have them in this game, where they not only shoot people, but demons. This is extremely disrespectful to the victims of Columbine, to have what happened to them turn into a mockery, a game. Yes, the game did bring an interesting perspective about Columbine, but adding the parts of hell and demons, the creator is basically saying shooting kids arenít enough; we need to make it more interesting; letís have the shooters go to hell and shoot demons. In a way, this makes me think that the creators want the shooters to become heroes. The role of the good guys/ heroes were always to kill the demons, slay the dragons, and get the girl. In this case, there probably isnít a girl that needed rescuing, but there were demons that needed to be killed. This game is no longer about the Columbine shootings, but rather a GAME that stars the shooters of Columbine. Frankly, Iím disappointed that someone would turn something so tragic into a game, and not even approach the subject matter seriously.
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| [February 22, 2009 12:22:28 AM]
| My second experience playing this game is not that much of an impovement compared to my first time. I was finally able to make it to the cafeteria and back to the car! Sadly, that also took about forty, forty five minutes. I did say I am not a gamer, and probably never will be. I won't go into detail about what I did playing this game for a second time, because since I didn't really encounter anything new in the game compared to what was written in my previous post. As I was playing the game, I can't help but to think that this is based on reality. The shootings did happen, the students did die, and everytime I got caught, I couldn't help feeling relieved. I mentioned that in my previous blog, but neglected to continue, because I was still frustrated about the fact that I couldn't even go from one end of the hall way to another. Now I can honestly think about the existance of the game, and how offending it must to towards the victims and the families of the victims of Columbine. These students died a tragedic death, that probably could have been prevented had people stop bullying others. Now there's a virtual version of what has happened to them out there in the world, and there are teens playing this game as the shooters, the murderers.
I am a reluctant to play this game, because I'm playing the role of real life murderers. How they reached to that point in life is sad, but sinking to the point of being a murderer and killing people you know without any signs of regret or sorrow is pretty scary. Playing this game, I can't help but think in the back of my mind, that this really happened, these guys really did shoot and kill people. A part of me was wondering as I played this game, how could they do this? In class, we talked about having relationships with characters that we developed, and once that character turns on us in the game, we would still be hesistant to kill them. This is real life though, these kids killed and shot students who they've seen everday, walked by. Though we may not have developed relationships with the people we sit go to school with, but just imagine Columbine happening here. The students who you've become used to sitting next to you or in front of you is no longer there. Just playing this game allowed me to really think about what happened in Columbine. Before when people would talk about the Columbine shootings, I would feel very sympathetic towards them, but I still couldn't picture myself in their shoes, whether its the shooters or the victims. This game allowed me to experience what the shooters were feeling and thinking. I don't feel very comfortable with it, maybe its because I know who these people were and what they did. By playing them, I am, in a way, siding with them and their actions, even if its wrong. You should never take a life, much less twelve others, because everyone has a right to live.
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| [February 21, 2009 04:31:29 PM]
| For my first experience playing Super Columbine, I have to say the keys are easy to use, just use the arrows to walk and press enter. But I have to say I suck, since I kept getting caught, couldn't even finish the mission, dropping the bombs into the cafeteria. You can tell, I am clearly not a gamer, and that is a fact. It was extremely frustrating, because as I'm walking down the hallway, suddenly I stop, make a full circle, and say "Busted", I was confused, because I didn't see any hallway monitors. I understood the times when a hallway monitor spoke to me, and I turn around, then I get caught, but how do I get caught without anyone seeing or talking to me? After this experience, I hope my next one I can at least make it past the hallway and onto the cafeteria, wherever that may be.
The game starts off with a black screen, and a dialogue telling my character Eric to wake up or I'm going to be late for bowling class. Then I begin to control my character having him walk to the door, but then a green dialogue box pops up telling me to call his friend. I have to walk to the phone and press enter. This is where the game really begins, because this is where I find out what we're planning to do. Basically, this game is about two characters who want to shot and blow up the school. Since I haven't begun to missions on where I actually shot and blow people up, I haven't experienced the violence on the game. But I can tell from the conversations the characters are having its not going to be good. They mention what they think its probably going to happen after this incident, such as the government making more gun control laws, or people blaming their parents. I am relieved that I spent like about forty minutes getting caught, because to be honest, I don't think I'll be able to shoot anyone on purpose just for the sake of shooting. In class, we talked about how we become emotionally attached to our characters, and even though I haven't played the game or developed an emotional bond with any of the characters, I'm already dreading the fact that I have to shoot people. Though I am very frustrated because I've probably spent like forty minutes getting caught, and that isn't fun at all.
I've been reading the other blogs, just to get an idea of how other people have been getting past the hallway, and someone mentioned I had to be hidden from the cameras, and aviod the people. Keeping this tip in my mind, hopefully the next time I play I'll make it to the cafeteria.
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