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    Sal Paradise's Final Fantasy VI (SNES)

    [January 11, 2007 11:07:14 PM]
    Or not.
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    [January 11, 2007 11:06:27 PM]
    So I progressed my second hour into FF6. I found the gameplay this second hour to be more compelling, and the storyline more interesting as more elements were advanced. I encountered some trouble in the Kolt Mountains when I, in my eagerness, neglected a usual tenet of Japanese RPGs by not first leveling up my characters. This was remedied, however, when I encountered the save point on the mountain, and proceeded to beat Vargas with relative ease after a few rounds of random encounters, followed by using a tent at the save point, making my characters just that much stronger. One particular aspect of the game I am beginning to notice that I find negative is the lack of a clear protagonist at this point. It could be argued that the role of protagonist is occupied by Terra, as at the moment she seems to be the character that the story most revolves around, and has received the most play time. She, however, does not possess some of the attributes that made characters such as Squall in FF8, strong lead characters. This is also due in part to the lack of player participation in dialogue. Whereas in FF7 and FF8 the player often had the opportunity to choose which specific statement Cloud or Squall would use, I have encountered no such interaction in FF6. Not to harp too heavily on a classic, but the battle system is also growing tiresome for me. This is most likely, though, because I haven't gotten very far in the utilization of artifacts, which seem to be FF6's token innovation, akin to materia, careers, or the GF and junction system. While I am finding that many of my other favorite RPGs are superior to FF6 at the outset, I am enjoying playing it, and I'm sure it will grow better as I progress and become more immersed in the game, and emotionally attached to the characters.
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    [January 11, 2007 11:05:46 PM]
    I seem to have written over my first gamelog...
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    [January 8, 2007 08:40:36 PM]
    I decided to go old school and started a new game of FF6. I found that I had forgotten quite most of it, and so the after leaving Figaro castle, most things seemed new to me. Although I'm enjoying playing it, the game does seem enormously dated after playing newer installments in the Final Fantasy series. The most obvious lacking is in the graphics. The older graphics don't take away from the gameplay, but they can make the story advancing dialogue sections seem very slow. At this point I don't have much to reflect on. It was interesting to see certain elements used in newer Final Fantasies that I hadn't recognized before, though. The music used in the first caverns is the same as that in the town of Timber in FF8. I doubt that's esoteric knowledge, or that it is even supposed to be, but I enjoyed recognizing it. One other thing I noticed is that the dialogue seems a lot weaker than I remember it. I don't see how this is purely a product of age, as I find other old SNES RPGs to have better dialogue, such as Chrono Trigger, or the second Secret of Mana. More as I progress in the game.
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    Status

    Sal Paradise's Final Fantasy VI (SNES)

    Current Status: Playing

    GameLog started on: Monday 8 January, 2007

    Opinion
    Sal Paradise's opinion and rating for this game

    Rating (out of 5):starstarstarstarstar

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