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    jp's Gitaroo Man Lives! (PSP)

    [May 7, 2009 09:51:57 PM]
    Woo-hoo!

    This morning I packed my PSP for the train ride in to work determined to play and confident I would fail. Well, the battery died just as the game loaded so I had to play it on my way back. In the last 15 minutes of the trip. And guess what?

    VICTORY!

    Wow. That was hard and I had tried many, many times.

    This sort of thing has happened to me so many times that I've started to wonder if it is some sort of common phenomenon. Play something and fail, fail, fail, fail. Leave it for a while (even a long while, like 4 weeks in this case). Play it again, and pass! Why?

    You would think that this shouldn't happen (lose practice, lose concentration, rusty skills, etc.) but then it does (less stress? lower expectations?). Does this happen to you? Do you find that if you walk away from a really hard part of a game that you are then able to beat it on your first attempt?
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    [May 6, 2009 08:24:04 PM]
    I guess that travel got in the way of my writing about this game. I actually started playing this about 3 weeks ago. Although I haven't played it recently, I've been thinking about it quite a bit. You see, although I made quick progress through most of the game I got stuck at the end. At least I think it's the end. One last song. Very difficult to beat. Sigh.

    Anyways...I can't believe I didn't play the original Gitaroo Man. I guess it looked to weird and I must have thought that it was essentially the same thing as Parappa the Rapper. Perhaps I got confused with Um Jammer Lammy? (I do remember playing that for at least one song and not being impressed at all). Yes, I can't believe I didn't play the original because, all things considered, Gitaroo Man does have a few interesting ideas insofar as beatmatching games go.

    I guess it's similar to Elite Beat Agents because in addition to the beats, there is a sense of space. In EBA you have to "chase" the beats around the screen, but there are also "extended beats" that you have to trace on the screen. Gitaroo Man does the same thing, but in this case the cursor, as it where, is fixed in the middle of the screen and you have to match the direction the trace is coming from. It's kind of hard to explain... It sort of like holding a pencil underneath a piece of moving paper where you have to orient the pencil in the direction that lines drawn on the paper are coming from. Yeah, there are beats as well, but they're not really beats per se. (ie, one shot button presses), rather, they are more like notes you hold for as long as there is a line underneath it.

    It all gets quite complicated pretty fast.
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    Status

    jp's Gitaroo Man Lives! (PSP)

    Current Status: Finished playing

    GameLog started on: Monday 6 April, 2009

    GameLog closed on: Thursday 7 May, 2009

    Opinion
    jp's opinion and rating for this game

    Consider me impressed. It's a hard game though...

    Rating (out of 5):starstarstarstarstar

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