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    caleb_bell's Marvel Ultimate Alliance 2 (Wii)

    [September 28, 2009 12:20:11 AM]
    GamePlay
    I am very excited about playing Ultimate Alliance 2 because the game seems a lot more interactive than the first—weapons range from powers, to cars and mailboxes around the user. The graphics are also aesthetically pleasing, and I have only been playing for 1.5hrs and cannot wait until the true story line of the Marvel Civil War begins to unravel.




    Design:

    One of the most important parts of game design starts with the controls of the game and I must say that the controls for Ultimate Alliance 2 have changed quite a bit. Ultimate Alliance 2 is based off of the same hack/slash game play as Ultimate Alliance 1 however the controls seem more awkward than the previous installment; the player can no longer wave the Wii-mote to attach but is restricted to a series of button mashing which can be somewhat daunting. Ultimate Alliance 2 has incorporated a new special attack system called “Fusion” where two superheros can combine their powers into one powerful attack—the introduction of this new attack is a great addition from its predecessor however the controls take a way from the experience. To activate a fusion attack a player must hold the Z button the nunchaku add-on of the wiimote and then shake the nunchaku, then there is a targeting system where a dot must be lined up exactly on another superhero and once the superhero is chosen 'A'is pressed for the fusion attack to be performed. Altogether the fusion attack is a 5-step process, and since the wiimote is wireless connected to the console precision is not used in the game UNTIL the fusion process which makes finding the on-screen pointer very difficult at times.

    Another important factor in the game design is camera controls/angle and unfortunately camera angle suffers quite a bit in Ultimate Alliance 2. One minute the camera is in front, and all of a sudden it is in the back, at a 90 degree angle – even when the player is at a steady pace and in a uniform direction the camera can still be a hassle. When fighting a boss, it can be a very frustrating task to have to adjust the camera angle throughout the battle, because of the horrible angle calculations.

    Perhaps one of the greatest new additions to the game is the greater emphasis on teamwork that the game seems to have over its predecessors; in all of the other Marvel Co-op games, teamwork was just an idea and there was no reward for cooperation, now in Ultimate Alliance 2 there is a distinct reward system. Certain medals are earned throughout the game based on teamwork, and the more teamwork medals earned the greater the damage fusion attacks have on enemies. Also, players level up a lot faster when teamwork is used. The new reward system promotes teamwork in a more absolute way rather than suggestive.
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    [September 28, 2009 12:19:49 AM]
    Game Title: Marvel Ultimate Alliance 2

    Summary:

    The game Marvel Ultimate Alliance 2 is a RPG where 1-4 players can assume the role of a superhero from the Marvel Universe. The government has the goal of making all superheros reveal their secret identity and there are some heros that agree with the government and some that are strongly against it. The player must choose a side and the story line unravels based on that decision.

    GamePlay:

    I had always been a fan of Marvel and was thrilled by the previous release in the Ultimate Alliance series. The story line was based off of two individual comic book series within Marvel, the Civil War, and the Secret War where due to the destruction of a foreign land, all superheros must register with the government and become secret agents. It is the idea of choosing a side and having fellow superheros that were once allies, as your enemies that makes the game so appealing.

    When I first started playing the game I was impressed because the interface had been severely polished since the last installment. The colors were vivid, and of a warmer variety compared to the menu's of Ultimate Alliance 1. Once I set eyes on the new menu interface, I knew I was in for a new experience.

    The Graphics had improved a lot since the first installment, each character looking more realistic this time around. In Ultimate Alliance, the characters appeared as though they came straight out of a comic book, but in Marvel Ultimate Alliance 2, each character was more detailed, and the graphics were a lot smoother. I felt as though I was truly fighting alongside Captain America, while I played.

    Overall, I am very impressed with the game so far, and am excited to continue playing.
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    Status

    caleb_bell's Marvel Ultimate Alliance 2 (Wii)

    Current Status: Playing

    GameLog started on: Monday 28 September, 2009

    Opinion
    caleb_bell's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See caleb_bell's page

    See info on Marvel Ultimate Alliance 2

    More GameLogs
    other GameLogs for this Game
    1 : Marvel Ultimate Alliance 2 (Wii) by mmmoore5 (rating: 5)
    2 : Marvel Ultimate Alliance 2 (360) by mmmoore5 (rating: 5)

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