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    jp's Killzone: Liberation (PSP)

    [October 14, 2009 09:21:14 PM]
    Argh.

    While the game isn't getting any easier, I now have to add an additional frustration. Game crashing bugs. Sigh.

    When I first started playing I would often run into situations where the game would freeze and then the PSP would restart. I noticed that this happened most often when I "woke up" the PSP from it's standby mode. The problem seemed to go away as long as I put the PSP in sleep mode while in a menu of some sort rather than while playing. Well, earlier today, on my Nth attempt at defeating a tough boss challenge, the game froze. I was getting pretty close to winning as well, but the thought of having to go through the entire mission again is simply too much for me to handle at the moment. Sorry. I quit.

    I guess I'll have to go online to see how the story unfolds. My hunch is that "Rico" (a buddy soldier that often accompanies you) is actually a traitor. Ok, maybe not. But I wouldn't be too surprised if he was...
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    [October 9, 2009 09:46:31 PM]
    It took four hours and 90 attempts (thanks for keeping track, Killzone) but I finally did it. After two hours I finally had a sense that I might be able to do it since I made a little bit of progress. I was finally able to ALMOST take out one of the giant tank's four weapon systems. Then I almost took out 2 of its weapons systems. I then almost threw the PSP out the window. Not because I failed, but because I the tank then revealed two more weapons systems! And these new weapons systems consisted of hatches that released homing spider robots. I felt that was a little bit excessive.

    Oh well. At least its over. The worst part is that I didn't feel elated or happy. Just relieved.

    The upside? Since I decided not to abandon ship...I've connected the PSP to the internet and downloaded a new (official) campaign! I didn't know that some PSP games had DLC. Pretty cool!
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    [October 7, 2009 10:09:35 PM]
    Playing this so far has been a troublesome experience. At times I really, really enjoy it. Other times I feel like I'm being needlessly punished. Punished hard. I also flip back and forth between awe at the technical achievements I see in the game, the tense and enjoyable gameplay, and the (sometimes) wonky interface and annoying saved game configuration. Aiming in the game also seems to either work brilliantly at times, or not at all. Of course, it always seems to fall flat on its face when I need it to work the most.

    I've also found that the rewards structure in the game is interesting. I didn't actually realize what was going on until my 2nd or 3rd play session. The game's main mode is a campaign mode which has 4 (and a 5th downloadable) "campaigns" each consisting of a series of missions. Additionally, there are a series of individual challenge scenarios. As soon as you complete a campaign you unlock the challenge scenarios for that campaign. Playing the challenge scenarios allows you to earn medals and get points. These points allow you to unlock character upgrades that you can use in the main campaign. For example, carry 3 grenades instead of 2 or plant explosive at twice the speed. What I found initially confusing is that you don't actually spend your points. Rather, as soon as you have enough points the next upgrade is automatically unlocked.

    The campaign missions also have a similar mechanism. In each of the missions there is a set number of briefcases with cash. By finding the different briefcases you accumulate cash which, similarly to the challenge points, enable you to unlock different starting weapons (as well as upgrades for them). Once again, you don't actually spend the cash you amass. Rather, having a certain amount in the bank, as it where, unlocks the next weapon. The weapon you get is only your starting weapon, and it is often the case that you will change weapons during a mission or use weapons that otherwise aren't available to you.

    I'm currently stuck at the very end of the end of the last mission which is essentially a boss challenge where I need to defeat a giant spider robot. I've spent two whole hours trying to defeat it. Since I lose in under 5 minutes (easy), you can imagine my frustration at not being able to figure my way out of this encounter. The added problem is that the targetting system gets annoying out of whack here and I find that up to half my shots aren't going to their intended targets thus making me lose time, ammo, and ultimately fail. Sigh.

    I have a hunch that this might be the brick wall that will prevent me from completing the game. I really hope not since, like I said, I have actually enjoyed playing this even though there are times when I've gritted my teeth with much force. Yes. It's not fun to finish a mission, read the end stats, and notice that you killed 18 opponents in the entire mission but that you actually died and restarted 25 times. I'm not even playing on hard...I'm playing on "normal" (not easy).
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    Status

    jp's Killzone: Liberation (PSP)

    Current Status: Stopped playing - Technical problems

    GameLog started on: Monday 28 September, 2009

    GameLog closed on: Wednesday 14 October, 2009

    Opinion
    jp's opinion and rating for this game

    Definitely a change of pace from games I've been playing before. I'm not sure how sophisticated (or complicated) the combat will be, but for now the game has enough action to keep me interested. Overall? It's hard, but good. But hard. Don't forget hard.

    Rating (out of 5):starstarstarstarstar

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