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    goaker's Harvest Moon 64 (N64)

    [January 11, 2007 05:04:00 PM]
    After a second, closer look at many of the paticular aspects of Harvest Moon 64, I became aware of a very addictive quality that could pertain to all of them. At first glance, I couldn't get over the amount of laughable conversation held with the majority of the characters. This included the girls that you were intended to goofily persue. However, after another few hours of gameplay, I became severely addicted to the persuit of friendship and status within the world of the game.
    When developing a friendship in the game, you are often suprised with a visit from the character and given an exclusive invitation or a gift. This quickly becomes very exciting and keeps you glued in order to recieve more special visits. Occasionally, a major event will occur, such as, a wedding, the building of a bridge, or a huge festival.
    The holidays in the game, seem to be the most exciting aspects. After visiting a few festivals, you realize that they are the most crucial times to gain some real headway on the social side of the game. If you have a love interest, They will usually have some sort of special event with that girl.
    Farming is fun but only for a short period of time. I found myself begging the month to come to a close so the crops would die and I could start on a new vegetable or fruit. Raising animals is exciting soley for the huge increase in money flow that you start to aquire. However, forget about the animals even one day, and you will not recieve any kind of monetary feedback on the next.
    I started the game out with a lot of skeptical notions but as I grew fond of the huge amounts of minigames I am very excited to continue playing the game.
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    [January 9, 2007 03:25:34 PM]
    From the moment I began playing Harvest Moon 64 I could tell that it concentrated on depth of gameplay and story as opposed to a game that would focus on visual integrity. Within the first hour of play I could tell that I would not even come close to experiencing the games full potential without a serious investment of time.
    It begins with a series of prompts that ask you to name the key components of life in the world of Harvest Moon. The story is not very strong initially but as you are introduced to all the NPCs in the town, the history that led up to this point begins to unfold. I could tell that this game would also take some serious time to understand the full story.
    After being introduced to everyone, you are left to your own mess of a farm. Since the game is centered around you establishing a sucessful farm, I figured I should begin with cleaning up the ranch. After getting bored with the tedious cleanup fairly quickly, I decided to explore the town. A few chats with the people in the town quickly brought the cheese of the game to view. Every person has some dumb ass expression that loosely relates to the pacing about of their designated areas. The best part of social interaction is the wide array of girls that you get to woo. All of them don't appear to be any older than eight.
    Maybe with more play, the game will unravel into something a bit more engaging.
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    goaker's Harvest Moon 64 (N64)

    Current Status: Played occasionally

    GameLog started on: Tuesday 9 January, 2007

    goaker's opinion and rating for this game

    Creative twist on N64 RPG

    Rating (out of 5):starstarstarstarstar

    Related Links

    See goaker's page

    See info on Harvest Moon 64

    More GameLogs
    other GameLogs for this Game
    1 : Harvest Moon 64 (N64) by Cyleen (rating: 5)
    2 : Harvest Moon 64 (N64) by ucscdude (rating: 5)


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