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    ctcoggin's Worms Armageddon (PC)

    [October 19, 2009 03:09:44 PM]
    Summary

    In Worms Armageddon the players take turns to control teams of cartoon worms who use an arsenal of weapons and the terrain around them to try and kill off all of the opponent worms on the map. In the game, each team starts with a variable number of worms on their team and can use weapons such as: a bazooka, mini-gun, “holy hand grenade“, and other comical weapons to either knock the enemies off of the map or to take away all of their HP. Once there is only one team left alive on the map, the game is over and that player wins.

    Game play One

    When I first started to play the game I had heard good things about it from my friends so I went in with high expectations. First thing I wanted to do was to create my own team. In the team creation screen you are able to give each of your worms a name; generally these are immature and goofy such as: fuzz ball, toenail, or captain stupid. After assigning names I then sent and set a sound scheme for my worms for when they make attacks or get killed. All of the sound files built in the game were very funny and this was a very enjoyable process. Lastly I set my game flag and grave stone and was on my way to do a scrimmage.
    In the scrimmage I was against a team of computer players in a 4 vs. 4 games on a randomly generated map. I quickly found out that the computer is very good at using the bazooka into the wind and hitting my worms off of the map. In the time I was alive however I had a great time using the many different kinds of weapons and watching the interactions between the worms as the hurt one another and snickered and jeered as they killed one another. When I had one worm left, enough turns had gone by to where the holy hand grenade was unlocked. So in a last ditch effort I went in tossed the grenade beside two of his worms listened to it scream “Hallelujah” and watch his two last worms go flying off the map in different directions. I was victorious.

    Game play Two

    The next time I went and played the game I decided to get one of my roommates who was familiar with the game to play against me. Since the game is a turn based strategy game we were both able to play at my computer. So we went into the multiplayer interface both selected our teams and team colors and were ready for battle. The map was randomly generated and our worms were all randomly placed in the map. The was the multiplayer game works is that users take turns using weapons to try and knock each other off the map and or to kill the other players worms. As more turns go by, the player gets access to more and better weapons. This helps out if players are having difficulty killing one another. Since he was more experienced than I was the game with quickly over and we had to do a rematch. On the rematch I made him take it easy on me and I got to try out some more of the new weapons such as the “sheep” and “super sheep”. The sheep is a cute little sheep the hops around and then when the player hits the space bar again, it explodes. The super sheep is similar to the sheep except when the player hits space bar the sheep turns into a super hero with a cape and the player can control the sheep with the arrow keys. Once the sheep hits something it will explode causing damage. Once I was able to use some of these more powerful weapons, I was quite the force to be reckoned with.

    Design

    Some of the main design components that make the game enjoyable are the customizable options. The player has the options to chose worm names, graves, speech, flags and the player can also import custom maps and if they are experienced enough, their own weapon sprites. Besides being customizable the game play includes some great components which add a lot to the overall experience. The physics in the game are very well done. The player has a rope that they can use to move around as well as jumping and running. All of these things respond as the player would expect. You can use the rope to help you repel off buildings or jump up obstructions in the map. Besides the movement aspect the physics also affect the overall way the game is played. If you shoot the ground near a player then they may go flying through the air based on the trajectory of your shot or how big the explosion is. Also if you throw a grenade it will bounce around depending on how hard you threw it. Lastly, the cartoon/ humor aspect of the game really is what makes the game enjoyable. If I was to be shooting a player with mini-guns and had him bleed all over the place and scream for his life, which would be kind of sick. But watching a cute little worm strap on the mini-gun and head band in a “Rambo-esque” style and quite Arnold’s famous line from terminator “Hasta la vista” while shooting a worm to listen to him scream something funny , is very enjoyable.

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    Status

    ctcoggin's Worms Armageddon (PC)

    Current Status: Playing

    GameLog started on: Monday 19 October, 2009

    Opinion
    ctcoggin's opinion and rating for this game

    Summary In Worms Armageddon the players take turns to control teams of cartoon worms who use an arsenal of weapons and the terrain around them to try and kill off all of the opponent worms on the map. In the game, each team starts with a variable number of worms on their team and can use weapons such as: a bazooka, mini-gun, “holy hand grenade“, and other comical weapons to either knock the enemies off of the map or to take away all of their HP. Once there is only one team left alive on the map, the game is over and that player wins. Game play One When I first started to play the game I had heard good things about it from my friends so I went in with high expectations. First thing I wanted to do was to create my own team. In the team creation screen you are able to give each of your worms a name; generally these are immature and goofy such as: fuzz ball, toenail, or captain stupid. After assigning names I then sent and set a sound scheme for my worms for when they make attacks or get killed. All of the sound files built in the game were very funny and this was a very enjoyable process. Lastly I set my game flag and grave stone and was on my way to do a scrimmage. In the scrimmage I was against a team of computer players in a 4 vs. 4 games on a randomly generated map. I quickly found out that the computer is very good at using the bazooka into the wind and hitting my worms off of the map. In the time I was alive however I had a great time using the many different kinds of weapons and watching the interactions between the worms as the hurt one another and snickered and jeered as they killed one another. When I had one worm left, enough turns had gone by to where the holy hand grenade was unlocked. So in a last ditch effort I went in tossed the grenade beside two of his worms listened to it scream “Hallelujah” and watch his two last worms go flying off the map in different directions. I was victorious. Game play Two The next time I went and played the game I decided to get one of my roommates who was familiar with the game to play against me. Since the game is a turn based strategy game we were both able to play at my computer. So we went into the multiplayer interface both selected our teams and team colors and were ready for battle. The map was randomly generated and our worms were all randomly placed in the map. The was the multiplayer game works is that users take turns using weapons to try and knock each other off the map and or to kill the other players worms. As more turns go by, the player gets access to more and better weapons. This helps out if players are having difficulty killing one another. Since he was more experienced than I was the game with quickly over and we had to do a rematch. On the rematch I made him take it easy on me and I got to try out some more of the new weapons such as the “sheep” and “super sheep”. The sheep is a cute little sheep the hops around and then when the player hits the space bar again, it explodes. The super sheep is similar to the sheep except when the player hits space bar the sheep turns into a super hero with a cape and the player can control the sheep with the arrow keys. Once the sheep hits something it will explode causing damage. Once I was able to use some of these more powerful weapons, I was quite the force to be reckoned with. Design Some of the main design components that make the game enjoyable are the customizable options. The player has the options to chose worm names, graves, speech, flags and the player can also import custom maps and if they are experienced enough, their own weapon sprites. Besides being customizable the game play includes some great components which add a lot to the overall experience. The physics in the game are very well done. The player has a rope that they can use to move around as well as jumping and running. All of these things respond as the player would expect. You can use the rope to help you repel off buildings or jump up obstructions in the map. Besides the movement aspect the physics also affect the overall way the game is played. If you shoot the ground near a player then they may go flying through the air based on the trajectory of your shot or how big the explosion is. Also if you throw a grenade it will bounce around depending on how hard you threw it. Lastly, the cartoon/ humor aspect of the game really is what makes the game enjoyable. If I was to be shooting a player with mini-guns and had him bleed all over the place and scream for his life, which would be kind of sick. But watching a cute little worm strap on the mini-gun and head band in a “Rambo-esque” style and quite Arnold’s famous line from terminator “Hasta la vista” while shooting a worm to listen to him scream something funny , is very enjoyable.

    Rating (out of 5):starstarstarstarstar

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