asecco1's Super Columbine Massacre RPG (PC)
| [October 29, 2009 03:25:42 PM]
| I donít really understand the 2nd of the gameÖ it seem s like two games in one. The characters go to hell and enjoy their time killing demons. They meet up and end up running into other video game characters. Reb ends up in the moral discussion with philosophical character(Iím not quite sure who.) and discusses how he feels everyone is stupid walking the earth and then receives cakemix?!?!? Finally they meet the devil (coincidently the one from south park.) The devil is defeated and you can fly around hell. At this point I reached my time limit of the game and had no interest in playing. I think the game was good up until the 1st half, however, I donít see the failure of the second part of the game. Perhaps it is to reveal more of the player. By the wayÖ why is it raining in hell again?
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| [October 29, 2009 12:35:07 AM]
| During this session I actually started to get into the violent portion of the game. It took me awhile to figure out how to navigate through the hallway and realize the items on the walls were not drinking fountains but were actually security cameras. such problem caused me a good 10 minutes of frustration and indicates the determent of the graphics. Once the bombs are planted you return back to a cut scenes of the discussion of frustration the characters have against the school and those within. It is apparent their intention and the target of the anger. Once the characters realize that their bombs are not going off they move into the school and start killing students. I was surprised by the turn based style of kills in the game. Once a person is approached you see a profile of what kind of student they are and at your leisure choose the appropriate weapon to kill them. These profiles seemed to include: jocks, preppy, popular, school and sheltered students along with staff. It didn't seemed to matter the profile and you will basically mow down anyone you approach. There were a few exceptions which didn't seem to make sense. I suppose people that showed them any remote sense of empathy or friendship were excused and told to leave. As you navigate various cut scenes appear with the actual pictures/footage of the events. Some cut scenes were remember the past bullying they endured which helped fuel their anger fire. An interesting connection with them as terrorists is made by showing the crashes of 9/11 as one of their thoughts(which happened 2 years later.) The end sort of brings the player back to reality by showing pictures of those heartbroken by the events and then shows the killers as they grown up and how they were just everyday people.
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| [October 27, 2009 10:39:53 PM]
| The game starts of with a decent amount of intro before the players even reach the school. Such pseudo introduction allows the player to better understand the anger behind their motives. The game seems to make it a point that Doom, Marilyn Manson and other media is accessible in the game and that the character has some sort of disposition to such objects. Past poor graphics and audio which hinder to some extent a plot that is to be depicted the cut scenes provide additional background. Ultimately it is obvious that being judged by their peers regardless of things going on in their personally life has affected them in a serious way. It seems that something was taken away from them in the process and that they are then to take away from the offenders.
As a player I didn't really feel empowered by such claim and mode of action but was considered the situation and the ultimate grief afterward. It was obvious that the kids had feelings as they expressed in the video to their parents. The linearity in the game play only allows you to continue through the story as it was in real life. I have only reached the school in this session and I'm curious what will come about next. The motive of the author seems to demonstrate the thought process and background of the characters to show that these people are evil but rather how a series of events that occur during developing years can skew our view of reality. I think the name of the game is curious ... SUPER... blah blab blah RPG... and a ! more on this later.
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