ndpat3130's Super Columbine Massacre RPG (PC)
| [October 29, 2009 10:54:54 AM]
| For my third and final half hour I had to replay what I did before (again). For the massacre part, I decided to just go exploring and avoid the students in order to end it. Eventually I made it to the library where the police started shooting at me and I was given the option to commit suicide, which I took. It was then that a slide show started that showed pictures of the aftermath at Columbine along with pictures of the two shooters as children. I thought it was over but then I found myself in hell. I eventually was attacked a few times and died. So I started over after dying and died again in hell. This was the sequence that occurred until the half hour ended.
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| [October 28, 2009 06:54:10 PM]
| For my second half hour of Super Columbine Massacre RPG I had to replay what I did in the first half hour, and then continue on. It didn't take me that long to get through the beginning. I went to the park to pick up the weapons and then waited outside the school for the bombs to go off. Neither of them did, so the massacre started in the parking lot. The game told me the only place I could save my game was in the parking lot, and I foolishly did not.
So, this whole sequence might be the most disturbing thing I've ever played in a video game. Not because it was graphic or anything, but just because of what it represents, but I continue forward. The shootings begin in the parking lot and end when you decide to kill yourself in the library. I switched between attacking automatically and manually, and eventually three "jocks" killed me in the lunch room. So I had to start over again. After dying a few more times, the half hour ran up, and I quit.
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| [October 27, 2009 11:00:24 PM]
| So I walked up to the 9th floor PC Gamer lab in the CDM building with pretty low expectations for Super Columbine Massacre RPG! The appearance of it reminded me of pre N64 Zelda, with the open ended world. I am playing as Eric, nicknamed "Reb" by his partner in psychopathy, Dylan Kleibold (Eric calls him "Vodka"). The game begins in the morning when Eric wakes up. He goes down to his living room where there is an assortment of objects and cutaways to keep you busy. The first was a pizza box (iirc) which incited a flashback where Eric and Dylan were out at night purchasing a firearm from somebody. More instances like this to come.
Eventually, Dylan makes his way over and they prepare for the day. Before leaving, they leave a video diary explaining their intentions and watch the end of the movie "Apocalypse Now." They leave the house and drive to school and plant a bomb in the trunk of their car in the school parking lot. Eric then has to avoid hall monitors, teachers and security cameras in order to plant two bombs in the school cafeteria. It was at this point the half hour had expired.
It appears that the motive of whoever created this game was to portray why the kids did this, but so far it is failing. I feel dirty playing this game to be quite honest.
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