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Da Burr's Super Columbine Massacre RPG (PC)
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[October 29, 2009 02:06:30 PM]
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The game play has significantly increased during my third sitting of play this game.I was finally able to to complete the task of planting the bombs, and have moved on to Eric and Dylan actually being armed and shooting of the other students is the players task. An interesting feature of the game is the names of the students you can target and the actions that you the play can take and the actions the victims take. Example would be as girl character in the game could simply be named "Popular Girl" or "Church Girl" depending upon appearance. The students that you engaged would also take on different actions based upon names. The Church girl would pray after you attacked her, Where as some girls would even attack back at the boys. Then another unique feature was if you choose to make manual decisions in the engaging of a target mode, then you were given some scary options in which to attack your opponent. But you could also taunt and yell at the targets that you were engaged with. A scary feature because as player when you hear the terrible things they yell at these people, you can't help but think of the real fear these people faced by these two boys wielding weapons. They were in control of the scary situation at Columbine, and to be able to capture that terror that these boys instilled in people during that day into game play is impressive.
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[October 28, 2009 08:37:41 PM]
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This game is incredibly frustrating to play, the text is important to overall game play of the game but because its so hard to read it takes me awhile to decipher what they even saying. The game doesn't give an objective updates or indicators so overall its hard to figure out the task you are supposed to be accomplishing. In my game I just planted one of the bombs near the vending machines but can't find the other one and its annoying. The one thing distinct feature is the "enemy" students begin to almost annoy with the amount of times you get caught by them. A unique feature because as the player you really begin to hate these characters who keep ruining your progress. Coincidence? I don't think so, I feel the game creators actually intended it this way. It allows for a more in depth and real feel to living out Eric and Dylan's day. The game is literally a play out of the actions taken by the boys on this terrible day. The game almost disgusts you play but opens your eyes at the same time to the type of world these boys lived in or thought they did at least.
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[October 28, 2009 12:35:35 AM]
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The game began with the morning of the shooting, the RPG style and crude text was a bit of an adjustment for me but I adapted. Right away the game began with Eric or known as "Reb" who you awake as and assume the role of in the game. Your first objective is to call his partner in crime, Dylan Kleibold. The games long text screens and electronic audio really don't help game-play but you are still able to grab the horror of the world these boys felt they faced. They truly were tormented, this is evoked in the game with the task being to avoid looking suspicious when delivering bombs to the gym. This task evokes how the boys viewed their peers and the influence their peers had on them. I am at this task now, I keep getting caught though. So I don't know what else is ahead in the game but I am interested to find out.
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