Furious Jorge's Super Columbine Massacre RPG (PC)
| [October 26, 2010 08:19:43 PM]
| Super Columbine Massacre RPG! Day 3: Today I start the game with ten minutes of grinding. Seems that I have to kill every person to progress the game. Every now and then Eric and Dylan make snide comments at people’s death. The game shows that they are not effected by killing people, and can easily joke at the loss of life. I have noticed that the most difficult victim to kill, who was not that difficult, was the church boy. This is because he keeps on receiving health when he prays. This might be just the designer’s choice to implement a healing system into a game, but it may also be interpreted as divine intervention of some kind. I have found a Nietzsche book in one of the classrooms. I had to restock at the car twice now, for I shooting people is a lot faster than stabbing them. I tend to just spam the auto button whenever I initiate an attack, for the game doesn’t demand thought out attacks to kill. I have just entered the gym and I ran into a girl who Eric let live. He told her he let her live because he let her, and not because of divine intervention. After killing jocks in the gym there is a flashback showing Eric getting bullied by jocks. It isn’t justification for what Eric did, but it shows the player where they are coming from and what led them to this. Forgot to kill some people in the library. It is time to go through monotonous combat again. Thank god, they finally asked me if I was ready to end it. Oh man… Now I have to watch photos of people grieving. I think the designer made this game to show the mindset of Dylan and Eric. I do not think it is made to advocate what they are doing, or the designer would not add the photographs of the grieving students and parents. Ooookkaaaay, well it looks like the game is continuing in hell. Looks like the demons in hell are the enemies from doom. I know they made mods for Doom, so that is why they are referenced here. I died, which means more monotonous grinding, so I will call it quits.
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| [October 25, 2010 11:26:20 PM]
| Day Two of Super Columbine Massacre RPG! I have left off right before we received our weaponry. I am actually really surprised at the amount of weapons they had on them. Looks like all of our bombs have failed to detonate. Ok, I have killed the first person I ran into and the game handles more like an old RPG than I thought it was going to. The slashes and gun blasts are very unrealistic, minimizing the gruesomeness a bit, in my opinion. Upon killing people I am rewarded by the game with experience points, items, and congratulations. After I kill people their bodies remain in a pool of blood, which is one difference from old RPGs that I have played, where bodies typically vanish. I find myself killing everyone for the experience points. It seems my instinct to go up in levels triumphs my compassion for the real events. I think this is because the combat aspect of the game has taken me out of the reality of the events. I keep seeing this as merely a game rather than the events. This is very messed up. I try defending only to see if there is an alternative for killing, but I have to kill this teacher, who cannot fight back. The game kind of took me back to the reality of the situation by showing the broadcast of Clinton addressing the situation. I have gone from feeling bad to terrible, yet I still continue to kill. I have to beat the game, right? Almost all of the victims can do is beg for mercy, which is not an option for me to give. The game also lumps all of the victims into groups, probably as how Dylan and Eric viewed them, not as individuals, but rather, as a whole. The game has become very monotonous. The game is just repetitive grinding now. It seems like people respawn in the hallways, but I am not sure. After almost 40 minutes of grinding, I will call this a day.
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