Mercury8826's Super Columbine Massacre RPG (PC)
| [October 28, 2010 01:15:57 PM]
| Day 2|
Um... wow... This game has been just down right creepy to play. As for the game-play, its really boring, because your walking around and killing people who can't sufficiently defend themselves, and it doesn't end! So far anyways... it just feels like there's no point, but I found the more I played the more I kept thinking about what the characters were saying. I think I'm understanding why this was made into a game, and not a movie of sorts. From what I gather, this is because they treated it like a game when they were running around killing people. They saw themselves as the "hero" and the other kids/teachers as taints that needed to be dealt with.
I found it interesting that they actually let some people go free. The text was going a bit fast, so I'm not sure what they were talking about when they talked to the first kid, but it made me a little sad when they talked to the cheerleader telling her, "from this day forth, you will know that it wasn't divine power that saved you. It was me who decided if you should live or die". It was an eerie thought.
Then there was the part after the gym where Eric, I think, talked about how long he'd been waiting to give the jocks what they 'deserved'. It made me think about how serious bullying can warp the an unstable mind. I can't say that I know how unstable the kid was at the time, but it couldn't have been a nice experience for him either way.
I'm not sure how I felt about the moment when Dylan, I think, talked briefly to his English teacher about papers that she didn't grade well. It made me wonder about how some students take grades they don't like. I know that when I got low grades in some of my classes, I cried, but low grades in other classes seemed to not bother me as much. I never thought that a bad grade would drive me to loath someone to the point that I would be satisfied with their death.
Overall, a very uncomfortable game.
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| [October 27, 2010 02:39:57 PM]
| Day 1|
Ok... My first impression of this game, was that I didn't really want to play it because it was based on a true event. Playing the game only made me dislike it more... its not that it's a bad game, but the subject matter is uncomfortable and depressing. It's hard to comprehend that someone would hate the world or their own lives so much to think out something so elaborate. I know this kind of behavior is not uncommon, considering all the serial murders and suicides that occur in our society, but it's still hard to take in.
The game-play is basic and simple. Arrow keys to move, and space to use. So there's nothing really to comment concerning that. First I'd like to comment that it is quite difficult to read the text. I'm not sure why they used that text, but it definitely makes it a job to follow the game at first. Even though things went smoothly once I became familiar with the text, it was annoying in the beginning.
I found myself wondering how they knew what the boys were talking about when, for example, they were in the park after planting the bombs, or when they were in the car going to the school. Did the pair really have camera's with them the whole time? or was that left to the digression of the game-maker?
As I went on playing the game, I starting realizing that this game wasn't, I think, meant to be an enjoyable game, per se. It was more over meant to be an in depth history lesson of for people who don't fully comprehend the tragedy, or people like me, who was either watching cartoons or playing games when it occurred.
the only other thing I can think to comment on this game, is... whether or not I think it was ethical to make this tragedy into a game in such a way. I'm not sure how to answer this question... I don't think it's unethical to make this game, but I think that it's interesting that Dylan and Eric talked about how people would be fighting to make this situation into a movie, but it turned out to be a simple 8-bit game, instead... I wonder what they would think if they saw this...
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