Todayís game was defined by my own ethical egoism. I simply got into a car and started running over things. I ran over trash cans, old ladies, hookers, and many others. I wanted to see how the game would react to simple chaos. It was also kind of fun. Of course I knew it wasnít real and thatís what made it fun because it defied all laws. I think everyone wants to be a rebel in some way or fashion and sometimes video games allow us to do that in a safe environment. GTA is interesting because it allows the gamer to decide how they are going to try to have fun in the game. It gives the gamer more control and makes it feel in a sense, a little bit more real. While C.J. was doing all this damage, it wasnít his ethical egoism that was being evoked, it was mine. Although I am in no way, or at least I try not to be, an ethical egoist, I allowed myself to be in this game. I did what I wanted to do and I did it my way. Not many times in our society are we given those choices without some consequences. The ethical egoism that tempts you in this game might be an idea of what the gamers see in our society. If the developers see that our society is leaning towards a desire of ethical egoism, the developers let people give into that desire. This desire makes you question whether video games do have an affect on people's minds. I think it simply implies that people need to understand what they're playing and realize the possible affects from it. We've created a virtual world where almost anything is possible but does that allow us to neglect or reject reality? The consequences in the games are not the same as reality and people need to understand that fact. I can understand the need for an age requirement to limit who plays this game.
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