| In the game, their were many moments, if not every experience, that reined true with the actual events of the Columbine Massacre. The dialogue, the sequences of events, and the interactions with others were all moments that I'm sure really happened at the massacre, though some moments could have been enhanced or reworded for gameplay. The moment where the Marilyn Manson CD was found and the message popped up that said this CD may increase rage, etc. was true to the world of the game. It was experiences such as this within the gameplay that made it feel incredibly real. I'm shocked to say, but I found myself even feeling sorry for Eric and Dylan at moments because if they had been helped, all of those events could have been prevented. It was almost meticulously painful going through each of those phases as they had. |
The “levels” in which the two boys gained access and bought the guns really blew my mind. It was so easy for them to get access to firearms. Another moment that really intrigued me was when I planted the bombs in the cafeteria. It was odd doing this firsthand (through gameplay) since I would never turn to an act such as that. This was different than the violence in Grand Theft Auto, since that stuff wasn't necessarily based on one true event, nor was it based on an incident that will forever remain in the history of this country as one of the most deadly massacres of our time. Being this character led me to understand what goes on in his head and his reasonings for things, so participating in the violence was surreal and was not as easily brushed off as when I played Grand Theft Auto. The music changed in intensity during the more violent levels too, which is something I noticed. I thought it was interesting that for a game with so little graphics and technological achievements, I was still immersed into the world of the story nonetheless, partially due to the music that was incorporated to highlight the more detrimental moments of gameplay.
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