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    jp's Tom Clancy's Ghost Recon Shadow Wars (3DS)

    [August 15, 2012 10:37:34 AM]
    Finished (woohoo!) as a two-star general with (I think?) 66% completion. That's what you get for the entire campaign plus 3-4 more missions. Since I was already playing on elite, I guess I couldn't really ask for much more difficulty, but I really would have liked to get to use the team with all of their abilities unlocked. You're only able to do this at the very end, and it feels like a bit of a letdown. I just got some special ability "X", but I didn't really get to use it.
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    [August 8, 2012 06:20:53 PM]
    I recently saw this game in Gamestop for under $15 (or was it $20). It saddened me a bit to be honest, because I think the game is really good (and I've been enjoying it quite a bit). A low price on a recent game is usually a pretty good indicator for it being a crap game (or one that reviewed poorly) which is not the case here. Perhaps the demand has dropped because it's an "older" game? (as in, for older players - not kids).

    Anyways, I've been chugging along (now a 2-Star General!), all of the characters on the team are almost maxed out in terms of perks/upgrades and I think I'm one or two missions away from beating the game.

    The difficulty level has spiked (not a bad thing for me, but a noticeable one!) and it's almost reaching that weird spot in which strategy starts to look too much like puzzle solving. In other words, you start playing and realize that there's only one good way to win. This happens at times with Advance Wars (especially if you're going for the Super S ratings) and I think it's an inherent characteristic/feature of strategy games. A really easy strategy game implies that you can do pretty much anything and still win (you don't need to have a strategy), but the really hard ones imply that there's only one winning strategy (and are you able to figure it out?). In any case, I've got to a point in which it's taking me 2-3 hrs. per level/mission (due to dying in the middle and starting over) which seems kind of long...but still doable.

    I've also run into a strange bug that was REALLY annoying. It's not a game-breaker by any means...and I think it's somehow related to saving your game. In some missions you open a door and this reveals a bunch of enemies in the room beyond. The bug I've experienced (at least three times) occurs when you leave a room you've already "cleared" and it triggers the "you just opened this room" event - populating the room with enemies you just defeated. I've been able to work around this a few times (as in, defeat the enemies again and keep on going), but sometimes it's resulted in situations that are pretty unfair/impossible. I've discovered that NOT leaving the room and waiting until the next turn works... oh well!
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    [August 2, 2012 01:49:59 PM]
    I think I'm almost done with the campaign mode and I've really enjoyed the game. It's a meat and potatoes tactical strategy game with interesting abilities/powers. While a lot of the things are "standard" fare, I can't say that I haven't enjoyed it.

    I guess I'm also a little bit proud of the fact that I've been playing on "elite" (the hardest difficulty setting - out of three possibilities) and, while I've been able to win everything so far, there have been a few missions I've had to think a little bit more carefully (and for which I've had to restart/retry). So, the difficulty level is just about right for my ability. Curiously, there are a few things that I've noticed (now that the difficulty level has ramped up quite a bit):

    (1) In some levels, the enemy gets reinforcements. This is ok when I know it's coming and when I know where they'll show up. I just played a level (Mission 27 - Raid on The River) in which enemies (drones in this case) just popped out in the middle of things (when it was really inconvenient). There was no explanation as to why this happened (e.g. Hidden drones under the snow, oh no!) and it really annoyed me because it obviously affected my strategy!

    (2) You have six characters, two of whom are women. One is the medic (lame), while the other is my favorite - a "ghost" operative who is amazing with a knife and is great for penetrating enemy defenses. I really appreciated the fact that there are two female characters - go gender balance!

    (3) After each mission you get "stars" you can use to upgrade your team. I don't really like the fact that the upgrades are fixed (you have to choose the next thing on the list), but I did notice that you can't ever upgrade one character more than twice (per mission). Keeping things balanced was definitely a concern here...

    (4) Banshee's knife does 20 damage (or 30 now that I've upgraded it). The weaker enemies I've faced had 21 hit points (or now 31 hit points). That's no coincidence!
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    Status

    jp's Tom Clancy's Ghost Recon Shadow Wars (3DS)

    Current Status: Finished playing

    GameLog started on: Friday 13 July, 2012

    GameLog closed on: Wednesday 15 August, 2012

    Opinion
    jp's opinion and rating for this game

    It's a solid tactical strategy game. The story is so-so (more like "who cares?"), but the gameplay and interface work quite well.

    Rating (out of 5):starstarstarstarstar

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