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    locomania233's Starcraft II: Wings of Liberty (PC)

    [November 19, 2012 10:04:58 PM]
    Last week I played a game of Starcraft 2 with a few friends, many of which were fairly new to Starcraft. Since we didnít want to create an unfair advantage, we made up our own rules. We declared that nobody could attack each other until the 25 minute marker. We assumed that this would make the endgame an exciting and engaging battle between all sides. This changed the entire game, for better or for worse. Instead of playing the game under the constraints of the racesí strengths, the entire first half of the game was played without any attacking units. Players could spend the entire time teching up to tier 3 units and creating a rock solid economy. By the end of the game one only had to spit out a few of their best units and attack someone.

    Our small rule change had created something very interesting. Instead of there being an epic battle at the end, the game seemed to just last a lot longer. I played my first game of Starcraft 2 that lasted two hours. What happened was, people would sit in their bases and wait for others to take the fall first. Elsewhere, other people would create oceans of turrets, creating an impossible situation for players to beat the game.

    I came out to be the one on top. A couple people eliminated themselves and I seemed to have more control over the map. However, there were two people left. Both of which were hiding in their base. I spent the whole of my minerals trying to eliminate one player. Whose ranged attackers dominated their high ground ridge. I finally exhausted enough resources to eliminate him, but at a cost. All the resources on the map had been exhausted, and I was left to fight an ocean of spine crawlers, and Ultralisks. I ended up losing to a player who sat in his base all game.

    Our original plan to create an epic endgame had backfired and created an endgame in which everyone sat and did nothing. People would guard their well defended bases and wait out the storm. And while it did create an interesting conflict, we will not be trying this again any time soon.
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    [September 24, 2012 09:26:48 PM]
    Last week, I played Starcraft 2 ladder with a buddy of mine. I played multiple 2v2s against multiple opponents. When I played by myself, I played defensively, taking multiple bases and only making units when necessary. When I played with a teammate, I had to make units quickly and be ready to defend my teammate if necessary. A strategy in a 1v1 game might not work for a 2v2. A great strategy when playing 2v2s is to make units quickly and combine them with your teammate to create a large army. I employed the use of a 7 Roach rush, a strong unit with weak attacks, able to absorb the p for my teammates units. We understood that when there was no terran on the opponentís team, it was safe to rush. I enjoyed formulating strategies with a friend and learning what worked and what did not. It was interesting how the entire mindset and strategy of a game would change according to the amount of players.
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    [September 9, 2012 01:03:51 PM]
    Played Starcraft 2 today, It is a real time strategy centered around resource collecting and base and unit building. The goal is to create and manage a base and units to destroy the opponentís base. There are three races to play and each has their strengths and weaknesses. The Terran, human prisoners launched into space, use ranged infantry and mechanic units like tanks. The Protoss, an advanced alien race, use slow but powerful units. The Zerg, a mutating insectoid race, use swarms of weak and fast units. My favorite race is the Zerg as I enjoy the multiple bases and the speed the creep gives my units. The key to Zerg is to balance the unit count and the drone count. Too many units and I donít get enough drones to keep a stable economy. But nine times out of ten I make too many drones, not enough overlords and too many units.
    Today I played 3 matchmaking games. I lost to a simple marine marauder push with stim and a void ray carrier rush. My victory was against a bad Protoss who threw gateway units and immortals at my 3 base roach ling muta. Iím not sure why I went mutalisk since their attacks were like toothpicks against the immortals.
    I havenít played in a while. I know Starcraft 2 to be an unforgiving game, but I want to get better at it. In order for me to get better I have to play every day, and as much as I would like to do that I have too much work. I hope this log can help me analyze and understand both my play and my opponents.
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    locomania233's Starcraft II: Wings of Liberty (PC)

    Current Status: Playing

    GameLog started on: Sunday 9 September, 2012

    locomania233's opinion and rating for this game

    Very fun Very challenging

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Starcraft II: Wings of Liberty

    More GameLogs
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    1 : Starcraft II: Wings of Liberty (PC) by chikin (rating: 5)
    2 : Starcraft II: Wings of Liberty (PC) by dkirschner (rating: 5)
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    4 : Starcraft II: Wings of Liberty (PC) by jwhite16 (rating: 5)
    5 : Starcraft II: Wings of Liberty (PC) by kingSasu (rating: 5)
    6 : Starcraft II: Wings of Liberty (PC) by Slee35 (rating: 4)


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