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    fanwar3's Pac-Man (iPd)

    [September 30, 2012 04:41:05 PM]
    I played Pac-Man on my iPhone and I can’t believe how addicting it is. It is like going back to the 1980’s and playing in the arcades all the time. But this was one of the first video games that had characters and enemies. This game was themed from pong, a video game which had no characters at all. The most popular arcade video games were space shooters, in particular asteroids and space invaders. Pac-Man succeeded by creating a new genre and appealing to both boys and girls. Pac-Man is one of the longest running video game franchises and the only one of the three at display in the Smithsonian Museum in Washington D.C. (along with Dragon’s Lair and Pong). The gameplay is pretty self-explanatory. I control Pac-Man through a maze, eating pellets or pac-dots. When all the pellets are eaten, Pac-Man is taken to the next stage, between some stages one of three intermission animations plays. The four enemies that are trying to catch Pac-Man are Blinky, Pinky, Inky, and Clyde. If one of the enemies reaches Pac-Man, one life is lost. Lives are a limited resource in this game and they help assist me in accomplishing goals and getting higher scores in the game. They have both utility and scarcity in order to create meaningful play so that nothing can be random. Pac-Man is awarded a bonus life at 10,000 points by default. At the maze, near the corners lie four- larger flashing dots known as power pellets that provide Pac-Man with the fleeting ability to eat the enemies. The four enemies then turn dark blue, reverse direction and move more slowly. When one of the enemies is eaten, its eyes remain and return to the box where it is “reincarnated” in its normal color. Before they become dangerous again, blue enemies flash white. The length of time for which the enemies are vulnerable to being eaten varies from one stage to the next, generally becoming shorter as the player progresses in the game. In later stages, the enemies go straight to flashing, but they still reverse direction when a power pellet is eaten. In very late stages, the ghosts don’t become non-lethal at all, but sill reverse direction. The length of time that the enemies are vulnerable varies in succeeding stages and helps create a challenge for the player. Power-ups are an integral and temporary part of this game since they help give a boost and made scarce to the player of Pac-Man. Since this game was designed to have no ending, it belongs to the endless survival genre. It is still a pretty cool game as I look back at older Atari games.
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    Status

    fanwar3's Pac-Man (iPd)

    Current Status: Playing

    GameLog started on: Sunday 30 September, 2012

    Opinion
    fanwar3's opinion and rating for this game

    I played Pac-Man on my iPhone and I can’t believe how addicting it is. It is like going back to the 1980’s and playing in the arcades all the time. But this was one of the first video games that had characters and enemies. This game was themed from pong, a video game which had no characters at all. The most popular arcade video games were space shooters, in particular asteroids and space invaders. Pac-Man succeeded by creating a new genre and appealing to both boys and girls. Pac-Man is one of the longest running video game franchises and the only one of the three at display in the Smithsonian Museum in Washington D.C. (along with Dragon’s Lair and Pong). The gameplay is pretty self-explanatory. I control Pac-Man through a maze, eating pellets or pac-dots. When all the pellets are eaten, Pac-Man is taken to the next stage, between some stages one of three intermission animations plays. The four enemies that are trying to catch Pac-Man are Blinky, Pinky, Inky, and Clyde. If one of the enemies reaches Pac-Man, one life is lost. Lives are a limited resource in this game and they help assist me in accomplishing goals and getting higher scores in the game. They have both utility and scarcity in order to create meaningful play so that nothing can be random. Pac-Man is awarded a bonus life at 10,000 points by default. At the maze, near the corners lie four- larger flashing dots known as power pellets that provide Pac-Man with the fleeting ability to eat the enemies. The four enemies then turn dark blue, reverse direction and move more slowly. When one of the enemies is eaten, its eyes remain and return to the box where it is “reincarnated” in its normal color. Before they become dangerous again, blue enemies flash white. The length of time for which the enemies are vulnerable to being eaten varies from one stage to the next, generally becoming shorter as the player progresses in the game. In later stages, the enemies go straight to flashing, but they still reverse direction when a power pellet is eaten. In very late stages, the ghosts don’t become non-lethal at all, but sill reverse direction. The length of time that the enemies are vulnerable varies in succeeding stages and helps create a challenge for the player. Power-ups are an integral and temporary part of this game since they help give a boost and made scarce to the player of Pac-Man. Since this game was designed to have no ending, it belongs to the endless survival genre. It is still a pretty cool game as I look back at older Atari games.

    Rating (out of 5):starstarstarstar

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