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    fishspit's Towerbloxx (iPd)

    [October 1, 2012 01:01:49 PM]
    Towerbloxx is timing/puzzle/strategy game developed by Digital Chocolate for social media/mobile devices. The player is in control of a crane that continually hoists new floors of a building up onto a growing tower. When the screen is tapped, the crane drops the section you were holding and a new piece appears in the arm of the crane after a brief moment. The pieces sway back and forth in the wind on the end of the hook, and so the player is trying to time their drop just right so that the piece will land safely on the top of the last one. As the tower gets higher, it too begins to sway back and forth, making the timing of the drops more difficult. If a piece lands inadequately, it and nay other precarious pieces below it fall off the tower and the player loses one of their four “hearts”. The towers are finished once they reach a predetermined height based on their colour(except in the quick game mode), or the player runs out of hearts.

    Score is kept based on how many people “live” in the tower. Each floor gives a set amount of people, but a skilled builder can increase the amount of tenants through careful and rapid placement! Whenever a piece lands perfectly on the one below it, it triggers a bonus population multiplier for a period of time. Subsequent perfect pieces within this time limit bump up the multiplier as well as reset the timer. This puts pressure on the player; the timer is generally long enough to drop two more quick pieces, so the player must decide whether or not they want to be careful to extend the time, or cash in with a few quick drops at x2 Population. There are also special pieces that have balconies; if these successfully land on the tower they will increase population.

    Once a tower is built (in build city mode) the player is asked to place it on a grid that represents a developing city. As population grows via tower placement your city will gain new types of taller towers that you can build. This is where the strategy comes in, because every tower has a very specific set of rules regarding its placement. Red towers need to be adjacent to blue ones, green need to be adjacent to both red and blue, and the coveted yellow tower needs to be touching all three to be built! These requirements only exist for the construction however; the prerequisite towers can be replaced later. This makes for a spatial puzzle of sorts that makes the player think ahead and plan how they can maximize the population of their city.
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    Status

    fishspit's Towerbloxx (iPd)

    Current Status: Playing

    GameLog started on: Monday 30 July, 2012

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