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    fanwar3's Glass Tower 2 (iPd)

    [October 28, 2012 12:39:57 PM]
    The Glass Tower game series include a game with physical collisions and gravity simulation. They are examples of puzzle games that don’t have to be highly complicated. I have been playing Glass Tower games on my iPad for a while. They were pretty good and addictive. I have Glass Tower 3 first and beat 64 levels in that game. In Glass Tower 3, I got a score of about 200,000. This was all due to random power-ups, such as extra life, frozen blocks, and double score. The one power-up that brought me down was the raining blocks power-up. At the beginning of the game, you start out with 20 lives. You lose lives by breaking or letting red blocks fall off the platform. By the way, in any Glass Tower game, you are supposed to manipulate a tower full of blue, red, and green glass blocks sitting on a platform. Tapping on the green glass blocks will reveal randomly whether they are green or blue. Your goal in this game is to break down all of the blue glass blocks without causing any of the red glass pieces to fall off the platform. As you progress through the levels, the arrangements of glass pieces, as well as the physics system in the game, are obstacles in saving all of the red blocks. Power-ups in the game range from extra lives to frozen blocks, helping the player to solve each level. There are a variety of ways to solve each level in Glass Tower 2. A patient player can strategically break each blue piece while analyzing the physics of the rest of the tower in each level. Other players can solve levels by taking out piece after piece trying to balance a mass amount of falling pieces while relying on power-ups to successfully accomplish each level. With the ambient soundtrack, I found the game soothing to play. There are also some cons to the game as well. While I enjoy the variety of the physics system on each level, I could be frustrated by the occasional erratic movements of glass pieces. Some of the power-ups that appear during the game aren’t balanced correctly. For example, an entire level can be easily accomplished or lost based on the power-ups picked up. I don’t like the fact that some levels depend on luck. Just out of luck, I can easily beat some of the levels that look outright difficult to me. Right now, I am on level 44 with only one life and a score of 17,010 points. I find it very difficult to finish levels at this stage since I only have a modicum of lives.
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    Status

    fanwar3's Glass Tower 2 (iPd)

    Current Status: Playing

    GameLog started on: Sunday 28 October, 2012

    Opinion
    fanwar3's opinion and rating for this game

    The Glass Tower game series include a game with physical collisions and gravity simulation. They are examples of puzzle games that don’t have to be highly complicated. I have been playing Glass Tower games on my iPad for a while. They were pretty good and addictive. I have Glass Tower 3 first and beat 64 levels in that game. In Glass Tower 3, I got a score of about 200,000. This was all due to random power-ups, such as extra life, frozen blocks, and double score. The one power-up that brought me down was the raining blocks power-up. At the beginning of the game, you start out with 20 lives. You lose lives by breaking or letting red blocks fall off the platform. By the way, in any Glass Tower game, you are supposed to manipulate a tower full of blue, red, and green glass blocks sitting on a platform. Tapping on the green glass blocks will reveal randomly whether they are green or blue. Your goal in this game is to break down all of the blue glass blocks without causing any of the red glass pieces to fall off the platform. Black blocks are indestructible and unmovable. Blue blocks add a score while red blocks subtract the score. Some blocks contain bonuses such as power-ups. When you break such blocks, the bonus takes off and rises on the left side of the screen. As you progress through the levels, the arrangements of glass pieces, as well as the physics system in the game, are obstacles in saving all of the red blocks. Power-ups in the game range from extra lives to frozen blocks, helping the player to solve each level. There are a variety of ways to solve each level in Glass Tower 2. A patient player can strategically break each blue piece while analyzing the physics of the rest of the tower in each level. Other players can solve levels by taking out piece after piece trying to balance a mass amount of falling pieces while relying on power-ups to successfully accomplish each level. With the ambient soundtrack, I found the game soothing to play. There are also some cons to the game as well. While I enjoy the variety of the physics system on each level, I could be frustrated by the occasional erratic movements of glass pieces. Some of the power-ups that appear during the game aren’t balanced correctly. For example, an entire level can be easily accomplished or lost based on the power-ups picked up. I don’t like the fact that some levels depend on luck. Just out of luck, I can easily beat some of the levels that look outright difficult to me. I find it very difficult to finish levels at this stage since I only have a modicum of lives. From level 44, I have had only one life and to get more, I had to depend on luck. On levels 45 through 47, I started to increase my lives by three. I see that in later levels, you have more complicated physics. That’s why I depend on luck alone in order to finish the levels and get a high score. I have just discovered a glitch in which I tap a red block and get a bonus. The raining blocks diminish the balance since too many green blocks fall down and red pieces fall off the platform. This is awkward, as I get to have one more live back from breaking a red block. This means that the game is unbalanced in some way.

    Rating (out of 5):starstarstarstarstar

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