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    fishspit's War Z (PC)

    [December 3, 2012 11:39:59 AM]
    The first entry didn’t line up so well with the poor score I gave the game, and this entry will discuss the main reason: EMERGENT GAMEPLAY.

    The PvE elements of the game are handled wonderfully, and were it a single player game I would have much less to complain about. But the current state of PvP interaction in WarZ ruins the experience for me. Don’t get me wrong, this isn’t me whining about being killed. I love players fighting each other! One of the things that WarZ does very well is build a sense of paranoia and immersion. You learn very quickly that trust is a weakness, and you will always be checking over your shoulder to see if someone is stalking you.The issue is with the way the players can exploit the game. I’m not talking about the rampant hacking problem because the developers have made fixing that a priority, but the “legal” exploits.

    The game world is divided into 250 or so servers, each capable of handling around forty people at any given time. Players create up to five different characters and may log onto any server they desire so long as there is space for them. This means that it is far easier to find a building that spawns loot, and hop between servers than it is to make the long walk between settlements. So there is a significant group of people that do just that, gathering weapons and supplies at an unnaturally fast rate. More than once I will be looting an old grocery store or gas station that was empty when I went in, only to be shot gunned by someone who basically teleported in. It completely ruins the immersion. There are dozens of similar exploits available to unsavory players, and so the structure of the game rewards those who take that path, and punishes people looking for a good immersive survival horror experience. That is why I would not recommend purchasing the WarZ Beta as it stands currently.
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    [December 3, 2012 11:39:12 AM]
    I bought into the War Z beta after hearing my friend raving about how much he was looking forward to it. War Z is the survival-horror MMO made by Hammerpoint Interactive made to emulate the popular “DayZ” mod as its own standalone game. The player is thrown into the wilderness of Colorado with little more than a bit of food and a flashlight to survive with. Players must be able to manage not only their heath bars, but also their hunger and thirst.
    Most of the game is spent picking through the ruins of old cities, looking for anything that can help. There are weapons scattered about, but you can’t count on having a gun to protect you! Guns are rare, bullets as well. I’ve played for nearly ten hours and only ever found one pistol, and it was fifteen more minutes of searching before I got ammo! Because of this scarcity of food and protection, the game has a very tense mood to it.
    Combat with the zombies is a bit jarring and buggy feeling at times, but nothing worse than I would expect from a game in beta. The best option is to try and avoid their notice; the game has a very good stealth engine to take advantage of. If you are still and silent zombies will mostly leave you alone, but start running or shooting and every zombie in eye/earshot will come clawing for you. If you are armed and prepared for them, a few zombies pose little risk to a competent player. If more than three or so zombies are attacking however, you’d best make yourself scarce because they have a way of dragging you down.
    From a pure PvE standpoint, WarZ is a good game. The desperate scavenging and almost peaceful exploration between towns is a rewarding experience. Reading some of the developers planned features only promises to make this game better. But all is not well in War Z…
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    Status

    fishspit's War Z (PC)

    Current Status: Playing

    GameLog started on: Sunday 11 November, 2012

    Opinion
    fishspit's opinion and rating for this game

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    Rating (out of 5):starstar

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