Diablo III is a mmorpg game where the player levels up a character to 60 and just farms. The whole point of the game is to just farm fast and efficiently and there is no other point to the game. However, this game is very addictive. When playing the game, the game keeps the player inside the game with the incentive of legendary item drops. The player will keep thinking “I might get a legendary drop with my next elite kill” and they will keep playing. The game gives a balanced amount of legendary items, not too much so the value of them goes down and not too little so that the player doesn’t think of the possibility it will drop. The game can either be a way to relax and just play to pass time or it can be a game to use a lot of effort and become anxious depending on the player. The player can set a difficulty level and the higher the difficulty level, the higher the chances of legendary item drops. This way, it will be less likely to quit because of over anxiety or because of the game being too easy. The auction house was another addition to the game making it unique. The auction house is unlike World of Warcraft in that any item in Diablo III is allowed to be put into the auction house. This makes the auction house another game in itself. People play the game just for the auction house and make a lot of money from it. Someone bought an item and sold it for in-game money worth $12,000. This creates another incentive for playing the game as it gives players the hope of earning money from a game while playing it. That hope of making real money causes a chain reaction causing a lot of people to play it.
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