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    rayhanain's Need For Speed: Most Wanted (2012) (360)

    [December 12, 2012 02:00:07 PM]
    Im realizing that this game is more difficult than any other racing i have played. When traveling at high speeds, it is difficult to see ahead very well and you cant tell if the tail lights ahead of you are racing opponents or civilians. You usually don't find out until a second later when you either crash right in the back of a civilian vehicle or you realize that you cant catch up because they are your opponents and they are traveling too fast to gain up. When you crash or nick anything in this game you're screen shakes and and flashes vibrantly which also makes it difficult to see. In addition, crashing causes you too lose control of your vehicle quite a lot, so you end up falling behind from the slightest contact.

    On the second day of playing this game, i have already thrown my control down several times due to the fact that some races are just incredibly hard to compete in. Its all most no fair because some of the races are difficult because you must improve your car to a certain point so that you can actually have a chance, even though the game doesn't stop you from participating in those difficult races. Cops are another pain to deal with since they tend to interfere in every single race, and they seem to focus primarily on cutting you off instead of the other racers.

    Still the challenge in itself is intriguing and it makes me keep coming back. If i wasn't an experience racing gamer, i might have given up on this game a little early. The amount of vehicles to use in this game is wide; from land rovers, to lamborghinis, NFS 2012 offers many options.

    I am now at the point where i can face my first "most wanted" opponent out of 10. My next entry will go over my experience of beating him.
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    [December 12, 2012 12:57:26 AM]
    While i continue to play NFS 2012, i have grown more fond of this race simulator. The general audience of a racing game is targeted to be those who appeal to flashing, out-of-control type of game play. By creating a very physically real game, nfs has created a much more appealing game than before.

    When you drive at 120 mph in a real life, things fly by you faster than you can imagine, and the world around you feels out of control. You feel extremely vulnerable in that the slightest error can lead to your vehicle flipping multiple times and crashing and burning. In previous nfs games and other racing games, while driving at 60 mph it can tend to feel like you're moving at jogging speed because the game is designed to a play through so that players can react to the environment and make turns appropriately without crashing so often. The difference in nfs 2012 is that going 60 mph feels like your at racing speed and going 120 feels like you are flying a jet plane 2 feet off the ground. You feel like you are out of control and are going to crash at the slightest error... and you do indeed crash often if you make mistakes.

    The crashing in this game is much more realistic. Upon crashing into a median at 110 mph, my vehicle when flying, flipping, and shattering all over the place. Once you experience your epic whip-out, you are respawned slightly behind in the race as a penalty. Personally, i like this new concept of having realistic out-of-control environment, and equally realistic crashes.
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    [December 11, 2012 11:42:48 PM]
    Today I have decided to pick up the newly released Need For Speed: Most Wanted; released just this past month in 2012. This is the newest release of Need For Speed so far, and being a sucker for racing games, i just had to give this a go.

    The intro to the game is pretty typical. Good build up; there was a lot of reving and tire burning with the intro animation. The game did not come with an instructors manual which was confusing until i realized that the instructions were well built into the game. The game immediately started into career mode while an intriguing female voice explained everything.

    The main objective of this game is to become "The Most Wanted". The game play takes place in the city of Farehaven where there are 10 elite street racers who run the show here. Our main objective is to race through multiple race scenarios with various different vehicles to earn enough respect to run with the elites and then become the most wanted of them all. One thing that i have seen off the bat that i do not like is the concept of gaining and switching vehicles. Before in the franchise, cars were bought with currency that was gained through winning races and/or selling vehicles. Now you have the ability to arrive at a dealership or other various locations around the city and switch into different cars automatically, which feels too easy and fake compared to the previous.

    That being said, the game is great!! The racing game play feels so much more out of control and real than before. Crashes are spectacular looking and very authentic. The largest positive aspect of the game is how real the racing engine simulates racing, and next time i will take a more in depth analysis of this engine.
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    Status

    rayhanain's Need For Speed: Most Wanted (2012) (360)

    Current Status: Playing

    GameLog started on: Tuesday 11 December, 2012

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