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    dkirschner's Terraria (PC)

    [September 17, 2013 11:17:50 AM]
    David plays building games Pt. 2: Terraria. I hesitated whether to start with Terraria or Minecraft, since they seemed pretty similar to me. I assumed that I'd get more out of Minecraft since it's the legendary one, so thought I'd then learn some basics of these building block games with Terraria. I also chose Terraria first because people were saying it had more clear objectives. I tend to get lost/bored with very open-ended stuff and like the game to give me something more or less specific to do. Also, 2d seemed simpler than 3d to learn.

    I've been terrible about keeping playthrough notes for a long time. I'm trying to recall my first impressions, but am having trouble. Grr. I guess for one, I realized that, wow, you can use every block in the world for something. The ground you're standing on is dirt or soil or red clay or whatever. The trees over there are wood and that rock is stone. You can then build dirt walls and stone floors and wooden doors and all kinds of stuff if you get the correct number/mixture of materials. Pretty cool and rather mindblowing for someone who hasn't played this genre before.

    I set to work exploring to find new materials. This led me down into the earth, and I realized that the deeper you delve, the more goodies you find. From stone to copper to silver to gold, and way more stuff that I never saw I'm sure, you can create more powerful weapons and armor, more sturdy structures and so on. That's basically what I did playing the game for like 6 or 8 hours. You have to get better stuff because as you go deeper, enemies become harder. Terraria also has a day/night cycle and at night much tougher and more enemies come out. You're somewhat safe from this concern underground, but still.

    When you die, which happened a lot, you respawn up above ground. Then you have to trek all the way back down to where you were exploring. After so many hours of playing digging downward, it began to take a long time to get back to where I was every time I died, and I started getting lost sometimes. I fixed this partly with torches, which I had been using to light the underground caves (completely dark otherwise!). I also realized I could make more straightforward and efficient tunnels, like one that drops straight down from my house. My house, by the way, wasn't a house. It had a couple walls of varying substances, a table and a chair, some ovens and woodworking benches to build things and that's all. I could never figure out how to place a door!

    Anyway, after thinking how to drop a mine shaft straight down, I realized that I needed a better house to contain it first, because monsters were getting inside my un-enclosed house. This is the story of how I quit Terraria. I went online to see maybe some examples of what other people had done, and oh my god, people had the most elaborate mine shafts and houses, and people were saying they got so far in 8 hours, and I was still just struggling along, didn't even have a door on my house!

    I thought about how much time it would take just to dig straight down and actually create a proper mine shaft that would take me up and down.

    Then I thought I'd rather try and build a mine shaft in Minecraft, take what I learned from Terraria and apply it there, so that's where I went...
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    dkirschner's Terraria (PC)

    Current Status: Stopped playing - Got frustrated

    GameLog started on: Friday 23 August, 2013

    GameLog closed on: Sunday 25 August, 2013

    dkirschner's opinion and rating for this game

    Haven't played Minecraft or any other game quite like this before. Interesting, lots of enemies, strong urge to explore and see what I can create. ----------- Enemies get annoying, takes a long time to go down after death. Must build mine shaft!

    Rating (out of 5):starstarstarstar

    Related Links

    See dkirschner's page

    See info on Terraria

    More GameLogs
    other GameLogs for this Game
    1 : Terraria (PC) by Johto_Kin (rating: 5)


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