nathan.nash's Super Columbine Massacre RPG (PC)
| [March 29, 2014 02:41:26 PM]
| These entries are on the same day because the site was down.
On my second time playing the game through I decided to treat it solely as an RPG and try to ignore the real world factors. Doing this I noticed that the game play was very tedious almost as if the creator did not want you, the player, to finish the game. I tried to kill all the people that I could, but after clearing several rooms I became bored and decided to finish the game only to wind up in Hell. I noticed that there was only one member in my party and was curious as to why only one of the gun men made it to the worst possible place. I learned through online forums that you eventually do find your other team member and that you end up hanging out with the devil. The game seems to have mixed messages. One being that if you do bad things that you will go to Hell, but that if you are bad then it is not a bad place?
Another question that I asked myself is, "Why did the creator choose Columbine?". There are plenty of other school shootings that have happened in the US. I understand that it was the deadliest to have happened up until that point, but when you draw upon such an event and use a medium that is considered to be for entertainment then it changes the audiences focus and reaction. Using a Utilitarian view, the pain and sorrow that the victims and family and friends of the victims had to go through seems to out weight the potential benefit of trying to create a serious game based on the specific event or even to try and understand the gunmen and their reasoning as to why they did what they did.
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| [March 29, 2014 02:22:13 PM]
| First off playing this game made me feel gross. The reason that it made me feel this way probably had to do with the fact that the bones of the game is a JRPG. I really enjoy those types of games. The character sprites and the story line are the only things that really were changed. However, I feel that this game could have been done a slightly different way. By making it an RPG it causes people, at least me, to focus on gaining XP to level. If the leveling and XP mechanics would have been altered to some other mechanic then I feel that there would have been a much better moral high ground. I feel that the game in its current form was the creation of an immature mind.
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