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    jp's Unit 13 (VITA)

    [June 23, 2014 11:02:37 AM]
    I've played enough now to know that I probably won't be getting more from this game than I want at the moment. I've been trying to think of how to describe it succintly: it's a competent modern FPS game. So, it gets everything right by the book, but it doesn't have any pizzaz. After a while I started to notice how the environments are being recycled, which was a bit of a downer, but most of all I'm frustrated by the checkpoint system in most levels. Too far apart for my limited skills. Sigh. Actually, the most frustrating aspect is the cover system. It works great for "sticking to cover" but it's terrible for aiming. I'd often run into a situation where I'd be stuck to cover (ducking under a window) and when I tried to shoot the view would get completely messed up and I couldn't aim at an enemy. If I unstuck from cover, I'd get nailed (due to being exposed). I'd also die often when hiding behind cover and an enemy suddenly comes around the corner - couldn't aim properly (at the enemy now by my side) nor use the close combat attack. So, I'd die. Often.

    In practice, this became a game where I spent a lot of time looking at the minimap in the corner of the screen since it showed where enemies were located - thus giving me some advance warning of an enemy about to come around the corner. Thus, I could unstick from cover with enough time to shoot/attack without dying.

    That being said, here are some of the things I found interesting or 'novel' enough for me:

    a. There are daily challenge levels you can complete online. I think I did one, and it was a regular (but harder?) level that took place on a map I had seen before.

    b. The game really compartmentalizes its experiences. Everything is mission based, and I appreciated how the missions were categorized based on their difficulty AND their duration.

    c. The map was curious because it shows ALL the enemies/objectives in the area. It took me a while to realize that some stuff shown on the map was at a different level (height). So, if you need to disable something and it happens to be in a basement, you might end up standing over it for a while wondering where the heck it is. The map thing was really confusing to me for a while.

    d. Although the game feels very jingoistic (and US-centric), the characters in the game all have (presumably) different nationalities and accents. I'm not sure how it's all explained, but I imagine that Unit 13 is some sort of international collaboration? Anyways, I thought that was curious...
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    [June 17, 2014 09:23:50 AM]
    I've been playing this on the bus without much success. Not through any fault of the game, but mostly because the timing is a bit off for a short (20 min) bus ride. In a nutshell, I'm always in the middle of a mission and I have a hard time picking up where I was when I resume. It doesn't help that the checkpoints are rather sparse. I tend to expect a checkpoint after a major objective is met, but that isn't the case. Checkpoints in this game are spatial - so after a major objective is met you need to move along to the next one (and reach the checkpoint). So, I tend to die (due to carelessness) quite often.

    On the other hand, I really appreciate how the game has an estimate of length (duration) for each mission. I've avoided the "long" ones for as much as possible, but there's only so much I can do since missions are unlocked as you complete others. Curiously, they're not unlocked in a strictly linear fashion (AFAIK), but rather there's a rectangular grid, and it seems like you can unlock adjacent missions out of numerical order. I'm not sure entirely that's how it works though.

    Anyways, so far it's fun and deadly. My characters are definitely not damage sponges.
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    jp's Unit 13 (VITA)

    Current Status: Stopped playing - Something better came along

    GameLog started on: Friday 16 May, 2014

    GameLog closed on: Monday 23 June, 2014

    jp's opinion and rating for this game

    A competent modern FPS shooter. Lots of online support and replayability.

    Rating (out of 5):starstarstarstar

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