Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    GameLog Entries

    jp's Remember Me (PS3)

    [August 19, 2014 10:24:29 AM]
    Finished!

    And yes, I enjoyed it and recommend it. The ending was all kinds of crazy and strange, but in a good way. It's also quite cyberpunk which was another added bonus.

    I recently saw a headline somewhere about the game where the director(?) claimed that the game was misunderstood. I'm not sure if he referred to the ending (people misunderstanding the ending) or the game as a whole - as in, people didn't get it so that's why it wasn't a commercial success. Either way, I think I 'got it' and I'd definitely recommend it (with the caveats from all me earlier posts on this game).

    I still wish it was a little bit more french - in the way that Deus Ex had the international areas feel international. But hey...still worth it.
    add a comment Add comment
    [August 11, 2014 10:57:49 AM]
    I've really been enjoying Remember Me. And yes, the cyberpunk setting has a lot to do with that, but here are some things that have been notable for me:

    1. The game is, at heart, a brawler. Sure, there are some 'acrobatic' scenes where you have to climb around and up and down, but those are all quite linear and not all that interesting. The combat system, on the other hand is pretty neat. It gets its depth from allowing you to customize what each step in an attack combo does. The 4 options are to heal yourself, do more damage, reduce a cooldown, or link with earlier steps (thus making them stronger? I'm not too clear on that last one). So, if you want to do a lot of damage, you'd customize your combo. You can change your combos whenever you want (even in the middle of a fight), and I found this quite helpful against certain kinds of enemies. There are some large bruiser-type guards that have electrified armor. Whenever you attack them you take damage. So, a combo with lots of healing helps.

    Now, while I appreciate the depth of the combo system (and its accompanying dodge) I was pretty much unable to get any of the longer combos to work. I recognize that this was due to my own inability (I could have benefited from a 'simulator' type environment to practice, but whatever). However, despite my middling skills I was able to finish the game on medium difficulty (by playing patiently and customizing my 3-part attack combo appropriately. So, I enjoyed being able to play the game noob-style and not being gated off.

    2. From a visual standpoint the game uses a really interesting 'glitch aesthetic'. Things are always glitching out (in both visual AND auditory ways). Some of the game's enemies use this as part of their 'powers' (the glitch in and out of the visible light spectrum - in other words they're invisible). I don't have anything profound to say about this other than the fact that I've really enjoyed it (the Madam boss fight was particularly notable). One of the neat side effects of this aesthetic is that it made the story more interesting, I was always second-guessing where it was going because it's possible that the whole game is taking place inside someone's memory (which ties in to the theme of the game). So, like in the Matrix movies where 'deja-vu' is a glitch in the matrix, there are parts of the game where you see/experience glitches where there otherwise shouldn't be any, and you start to wonder about who the character you're playing is and what may really be going on.

    3. Most of the main characters are NOT white and male. Yay for diversity! It makes the game a lot more interesting for me, and I think it's important to recognize the team that made the game for that.
    add a comment Add comment
    [July 24, 2014 06:38:41 PM]
    All I remembered about this game when I booted it it up was that it got a pretty mediocre review score in Edge and that it was set in Paris. Last night I played for a few hours (finished episodes 0, 1, and 2) and I'm looking forward to playing the rest. I'm hoping for a game that's short too.

    So, my impressions so far:

    a. Camera and movement feel a bit wonky, but nothing terrible. It only matters in the fighting sections which are 3rd person. However, I'm starting to get the hang of the 'dodge' button and how/when to use it, so it's not THAT big of an issue so far.

    b. The combat system is quite neat. You unlock 'buttons' that you then assign to combos. So far I've seen 4 types of buttons: for damage, healing, and reducing the amount of time it takes for a special attack to reload. In theory you should be able to craft combos that fit your personal style (aggresive? healing?). We'll see how it plays out - so far I've been able to succeed by spamming a 3 attack combo with 2 damage buttons and one for reducing the cooldown. I haven't gotten used to the timing of the button presses for the combos, so I have a hard time pulling off 5 attack combos (normally I have to dodge in between). Supposedly I should keep the combo going after a dodge, but that's not working for me so I guess my timing is off (on the next attack?)

    c. I'm really enjoying the cyberpunk setting. It's Neo Paris, which makes it a little bit more special. However, pretty much all the signage in the game is in English - so it's less French than I would have liked. I keep comparing this game (in my mind) to Deus Ex: Human Revolution (which I really enjoyed) mostly from it's setting. It's interesting how they're both cyberpunk but different. 'Remember Me' seems to really play up the augmented reality side of technology and while the urban environments are less 'rich' in terms of detail, it's cool how they've integrated what would normally be considered 'UI elements' into augmented reality elements that make sense in the fiction of the world. For example, you can see little pop-up windows outside of store fronts advertising stuff, environmental elements you're supposed to use to move around (e.g. a ledge you cangrab) is also highlighted with the distance and other information.
    add a comment Add comment
     
    Status

    jp's Remember Me (PS3)

    Current Status: Finished playing

    GameLog started on: Thursday 24 July, 2014

    GameLog closed on: Friday 15 August, 2014

    Opinion
    jp's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See jp's page

    See info on Remember Me

    More GameLogs
    other GameLogs for this Game

    This is the only GameLog for Remember Me.

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014