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    karthik_narayan's Defcon (PC)

    [April 8, 2015 11:41:27 AM]
    So, it seems the strategies that I mentioned in my earlier post dont always work with each AI(Obviously....). One thing I figured out when playing my next A.I. game(Europe vs Africa), is that focusing too much on specific targets will definitely leave you pretty much defenseless in the late game. I was focusing too much on the towns early on and I left myself wide open for a full-scale retaliatory strike. Though I barely managed to win, I decided to try the opposite strategy in my next game.

    Turns out focusing too much on military targets also didnt leave me a lot left to hit the towns. I was reduced to bombers on my final run, which took quite some time to clear the towns and win the game.

    It seems the continent that you play for matters as well. The continent of Europe is so small that it's almost too easy to defend since almost every unit has a range big enough to protect the entire country. It does however have a lot of open water around it where enemy subs can sneak in unnoticed.

    I stand corrected about my initial thoughts on this game... This is definitely a great game to play with friends, and I would recommend this to classic-gameUI lovers.
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    [April 8, 2015 12:09:02 AM]
    Alright, so here is my second playthrough. It seems the point system is solely based on civilian casualties, but not on destruction of important defenses like nuclear silos and airbases. This seemed a little odd to me(and maybe a little iffy on the ethical perspective), but that seemed the only way to win a battle.

    I was playing Asia vs Europe. Some of the important things I noticed that I should not spend too much fighting. Sometimes defense was the best offense, when I was just patrolling my coasts with my carriers on the lookout for subs, since they can quickly sneak up to your coast without detection. There is also a need for balance between launching a sizeable amount of missiles to hamper the enemy's counter-attack and defending your cities since launching missiles switches off the air defense systems.

    I used these strategies to essentially annihilate Europe's fleet of subs and air-defense systems early on, after which I flew in and started bombing the cities with little to no resistance. While this may seem a little cold in retrospect, the UI of the game doesn't show this perspective during the gameplay.

    More to follow from my next A.I game...
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    [April 6, 2015 08:50:00 PM]
    So I went through the tutorial stages of this game, and I got to say, this seems to be very much like the war stage of any Civ game I have played, although a little slower. The UI is very simplistic, and once you figure out the game and the AI's gameplay style(which doesnt change much at all frankly), it is not a difficult game to win.

    I have already play two games with the AI(Africa vs Russia, and America vs China), and from the point of ethics, I am still not convinced that the game actually forces player to change their gameplay based on their previous choices. I mean, sure, the UI indicates that launching nukes creates huge casualties, but they are just numbers, and not visual.

    But I will reserve my judgement for now, atleast until I played a few more games with different strategies...
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    karthik_narayan's Defcon (PC)

    Current Status: Playing

    GameLog started on: Monday 6 April, 2015

    karthik_narayan's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Defcon

    More GameLogs
    other GameLogs for this Game
    1 : Defcon (PC) by bug (rating: 4)
    2 : Defcon (PC) by dkirschner (rating: 4)
    3 : Defcon (PC) by gbayles (rating: 3)
    4 : Defcon (PC) by hero123 (rating: 5)
    5 : Defcon (PC) by lawboy (rating: 5)
    6 : Defcon (PC) by MasterChief (rating: 5)
    7 : Defcon (PC) by omeysalvi (rating: 5)
    8 : Defcon (PC) by Wookify (rating: 5)


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