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    jp's Tom Clancy's Endwar (DS)

    [July 12, 2025 01:44:05 PM]
    So, ten years later and I started to play this again having forgotten completely that I had played it before.

    Strangely(?) I'm not experiencing issues with the interface, and while I would not say I'm having a wild and great time, I'm perhaps a lot more permissive of some of this game's quirks? In fact, I'm finding some of them positively interesting from a game design perspective.

    In most games of this type you move and attack - typically in the same turn. Here, you move and you attack in a later turn - and when it's your turn to attack you need to see how your opponent will move, and so on. So, there's a different cadence to each turn which makes things a bit trickier to figure out an resolve. I find it's a lot easier to make a mistake by, say, getting a unit into trouble and also a lot harder to predict the outcome of a battle. Units are also a lot hardier - they'll stick around for longer.

    Another interesting departure from Advance Wars is that positioning matters and can give you an advantage. If you're attacking and have multiple units adjacent to the enemy, that's a bonus. But. the bonus is better if your units are on opposite side of the enemy. So, surrounding and then attacking is always a good idea if you can manage it.

    Finally, and I'm not sure how much of an effect this has - units gain experience and get better! Every time you're in a fight and survive you get a star. Destroy an enemy unit, two stars. When you have six starts you level up and are boosted in combat. I'm not sure by how much since I haven't been able to do this too often. But, so far it's pretty interesting.

    It's still a bit tricky for me because there are lots of different units and I haven't really learned their ranges, attack ranges and so on. It's definitely more complex than Advance Wars.
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    [April 24, 2015 10:09:27 AM]
    Still not Advance Wars.

    Yeah, I'm kind of "meh" about the whole experience and I guess I feel a little guilty about it. The way turns are sequenced still feels odd to me and I don't feel like I have the energy or interest at this time to try to wrap my head around it. I've played 8 missions or so (8% in?) and I'm just not feeling interested or excited. I think this is the sort of game that could use an extra level of interface polish? Just to make some things smoother/more intuitive. Or maybe I'm just being lazy.
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    [April 18, 2015 08:31:41 PM]
    I picked this up because it was cheap and the screenshots on the back made it look like this was a version of Advance Wars - a series I really enjoy and kind of miss to be honest.

    It's not Advance Wars.

    However, I'm not sure yet - having only played the tutorial and a few missions, that I understand completely why I'm a little disappointed. For now, I don't really understand the different units and how they work together with the terrain and all. Also, there's no real economy/building. You can capture these depots that sometimes have supplies to make units, but it seems like they're mostly one-shot deals. Also, they've rolled in all the units (lots of them) in together - so it's harder for me to make sense of the whole tactical layout. I guess I'll get better as I play more?
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    Status

    jp's Tom Clancy's Endwar (DS)

    Current Status: Stopped playing - Something better came along

    GameLog started on: Friday 17 April, 2015

    GameLog closed on: Tuesday 15 July, 2025

    Opinion
    jp's opinion and rating for this game

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    Rating (out of 5):starstarstar

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