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    jp's Dragon Quest Monsters: Joker (DS)

    [June 29, 2015 03:52:38 PM]
    Yeah, I decided not to continue playing. I was finding the 3D strangely disorienting. Maybe it's just old design? I realized that I was spending a non-insignificant amount of time moving the (slow) camera around so I could see where I wanted to go but frequently running into the problem of not being able to go there! There's lots of invisible barriers preventing you from falling down cliffs and things. This is a good thing. However there isn't that much texture differentiation so I sometimes had trouble knowing what was a path I should go down vs an area I would be able to walk off.

    Weird moment in the game: Recognizing the sound clips for a bunch of things. I guess I can say that they're REALLY Dragon Quest sounds..used over the course of several games now. It was nice to hear them.
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    [June 17, 2015 11:01:36 AM]
    Hmmm. I guess that one of the things I really appreciate in (the last version I played) Pokemon is that it's not that easy to not know what you have to do next to move the story forward. So far that hasn't been the case with this game. Mostly.

    I've spent most of my time on novice island where there's an old man inside a tent who has been giving me "missions". Most of them have been clever in the sense that they've forced/encouraged me to figure something out about the game. For example, he asked me to bring him a creature that only comes out at night. What?

    I had only seen the game during the day. I was REALLY hoping that it wasn't tied to a real-world day/night cycle (because I hadn't been playing at night). Sigh. Well, I decided I needed to heal up so I headed to another part of the island where there's a house with...healing and stuff. And, lo and behold, there's an option in the menu (where you get healed) for "resting" and a note that explained that you can rest to go between night and day. Done! Awesome!

    The old man's next question was to bring him a dragon-type monster.

    I spent the next couple of hours wandering the island (in day and night) trying to find a dragon-type monster convinced that, well, I'd be able to solve this mission somewhere on this island. I was wrong.

    It turns out that I was supposed to go to a different island altogether. Sigh.
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    [June 4, 2015 07:03:54 PM]
    I'm only an hour in and...well, this isn't what I was expected. Not that I really had a clear idea in my head in any case. It's a monster-battler far as I can tell, set in the Dragon Quest universe. I'm hoping it's not too long and drawn out, but I'm curious to see where it goes. I'm mostly thinking about it in comparison to Pokemon, although they're different games. Significant differences?

    a. "Catching" is "scouting" and works as a move done by one (or more?) of the monsters in your team. I think you can have up to three. A "scout" is basically your monster trying to really impress the wild monster such that it'll decide to join you. It happens as part of a regular turn-based combat and counts as an action. Based on your monster, its level, and the relation to the wild monster you have a percentage chance of success. If you fail, nothing happens OR sometimes the wild monster will get pissed (and be more ferocious when attacking you). I really like the idea that you're trying to impress a wild monster to join you - it seems much less violent and coercive than Pokemon where you have to beat wild pokemon into submission before enslaving them.

    I'm curious if monsters ever leave your group? (e.g. So sorry, you're less cool than I thought, so byebye!). My guess is "no", but it would make for an interesting mechanic. It sounds similar to what happens in Baldur's Gate and the Dragon Age series?

    b. There are no random encounters since you see the wild monsters in the 3D environment. Sometimes they're hard to chase down, and they can also notice you and chase YOU. Sometimes some might popup surprising you, but I don't think there are any of the totally random unavoidable encounters like you see in Pokemon.

    Now that I think about it, monsters in this game feel more like party members (except that you're not in the party and don't fight or anything) in regular RPG games...there's skill trees, equipment, etc.
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    jp's Dragon Quest Monsters: Joker (DS)

    Current Status: Stopped playing - Got Bored

    GameLog started on: Thursday 4 June, 2015

    GameLog closed on: Monday 29 June, 2015

    jp's opinion and rating for this game

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    Rating (out of 5):starstarstar

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