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    tjazz's This war of mine (PC)

    [January 28, 2016 02:18:17 PM]
    Today was day 4 and I realized why I needed to play this game for my Ethics class.
    The day started like any other day, somebody got back from scavenging, somebody was tired from the guard duty they did last night. I had enough materials to make a radio. So I did and it actually helped in lifting everybodyís spirit. We had another visitor too. They werenít selling anything though, rather they wanted some help in barring the windows of their shelter in order to protect their daughter. I did not initially trust them, but then decided to send somebody to help them anyway. As the day went on, I realized I was running out of food! Something had to change. I couldnít keep on scavenging from the same old place again and again, since all that was left there were materials, not food.
    After analyzing how I have been playing this game all this time, I realized I was trying to follow Kantianism. I had some ethical rules that I stuck to no matter what. But on day 4 I ran out of food. So I made a shovel, and decided to go scavenge an abandoned collapsed building, looking for food. I was still adhering to Kantianism, not going and stealing for somebody helpless.
    I arrived at the collapsed building and started looking around. Looking for food, I went deeper and deeper in to the structure. It was supposed to be abandoned. But no, I was wrong. I heard somebody whispering. So I readied my shovel to defend myself. And then I slowly entered the room. The guy stood up and so I clicked on him in panic and my character hit him with the shovel. I thought I would knock him out and escape. But it seemed that I had killed him. It was not on purpose! I went numb for a second, moving onto the next room. I saw another guy and he just asked me to not do anything to him. I realized that I had just killed a helpless fellow. My Morals had taken a hit. I started justifying that I was still adhering at least a Utilitarianism framework. I dazed and started walking past the few people inhabiting the place and stealing all the food I could find.
    I did not intend to kill that guy. After he returned home, he was in a really sad state of mind. And the worst thing was, I was not even able to find food. The death was for nothing.
    After this experience, I have a slight bias for Kantianism. Regardless, I am really excited to finish this game. It made me feel things I havenít felt in games in a really long time.

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    [January 27, 2016 01:02:46 PM]
    Played it for the second time today and some interesting things happened. On Day 2 I cooked some meals and one of the characters was still sick, so I let her sleep the whole day. Since we only had one bed, the others were complaining of not getting proper sleep. The day was pretty normal, and for the 2nd night, I had the option to scavenge more places!

    But what I noticed was that all the new options available for scavenging required me to steal from somebody. I choose to scavenge the abandoned place again since I wasn't able to collect everything from there the first time. I had to make the harsh decision to send the sick person to scavenge since the others needed to sleep properly too. But thankfully she did not get sicker.

    On Day 3, we had a visitor! First I thought it was an intruder and I panicked a little. But he turned out to be a guy who wanted to trade a bunch of stuff. The rest of the day was uneventful. I noticed that the characters randomly blurted text out, always indicating their current state of mind, like things they wanted and things they hated. But everyone wants something or the other and I don't have the resources to satisfy them all. Maybe a cigarette will help them out. But i still need to figure out how to make them.

    Day 4 was scary! As the scavenger from the night returned, the other two who stayed back and slept were attacked by intruders and we had stuff stolen. Two of my people were also lightly injured. I might have to finally start making some defensive weapons. I just might have to start stealing stuff to make those weapons. Let's see how the game goes further!

    This entry has been edited 1 time. It was last edited on Jan 27th, 2016 at 13:05:31.

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    [January 26, 2016 12:03:46 AM]
    Today was my first time playing this game and what initially seemed boring and dull ( what with its dark and dull aesthetics ) turned into an interesting mind game.

    I do love the pencil shaded looking graphics. You start with 3 charachters, who are trying to survive the war. Initially, one of them is sick. The game starts without anykind of tutorials. So clicking on the self explainatory symbols on the screen can get you started. Reading the item descriptions also gives you a clue as to what you need to be doing and what exactly is going on in the game. Digging a little deep into the reading, you get to read what the characters require for comfort.

    During the first day, I was mostly collecting stuff from the place the game starts off at. Seeing as one of the characters was sick, I did not feel like making her go around digging stuff. At this point I don't know if it is going to have any affect on her in anyway, whether I make her go around or not. But I did feel emphatically for her.

    After the day ends, at night the game got interesting. I could send someone to scavenge around the city. I liked the stealthy game play during this phase. Also I get to choose what place I could go scavenging. It turns out that all of my options but one required me to steal from somebody. I chose not to steal, but let's see how the game goes on and whether I end up stealing in the future to save a character, If I get attached to them.
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    tjazz's This war of mine (PC)

    Current Status: Playing

    GameLog started on: Monday 25 January, 2016

    tjazz's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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