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    jp's Ultimate NES Remix (3DS)

    [January 31, 2017 08:24:21 PM]
    I've decided not to bother getting all the stars and stuff. 'cause I don't really have the time! (the pile of shame has been getting slightly shorter and don't want to lose momentum there). I'm not sure if I unlocked everything either, but I still don't mind...
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    [December 16, 2016 12:39:58 PM]
    It's been a real joy so far to not quite vicariously experience a bunch of old games I never played. I'm still surprised by how many more games I continue to unlock, when does it end? I think I still don't have Metroid - which is picture on the game's box! Wow. There's even a Famicom remix to unlock. Sigh.
    I wonder at what point it'll become a slog vs a joy?
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    [October 6, 2016 05:54:38 PM]
    I booted this up yesterday and it's AMAZING. I'm speaking as a game educator mostly, as a player I had fun. But as an educator, it's AMAZING.

    When Warioware first came out I remember a lot of discussion about how interesting it was as a distillation of fundamental game elements. Here was a game that really made those basic "verbs" clear and visible. Yes, they were adorned with the slimmest of fantasy (cultural context), but in essence it was the game verbs laid bare. There weren't many verbs, to be fair, but it was interesting to see how the same verbs could be utilized so widely and diversely.

    Ultimate NES Remix takes the same idea - showing core gameplay - but does so in the context of actual games. It's brilliant, amazing, super clear and I really want to use it in class. I don't know how. But I want to. So far I've only seen a few of the games it includes, but I've been impressed.

    The way the game works is that each title has a set of challenges - sometimes these are "do this one thing" while other times you have sub-challenges. Once you've done that, you get a star rating. The rating is based on time and how you did (did you lose a few lives along the way?) For the most part the challenges are really short and they illustrate key parts of each game's gameplay.

    For example, for Donkey Kong one set of challenges required you to jump over barrels. For another you had to destroy barrells with the hammer, for another you just had to get to the top (and you began almost there). If you take all of the together - you get a really good sense of what all the little bits and pieces of Donkey Kong are AND, they are all playable!

    It's genius.
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    jp's Ultimate NES Remix (3DS)

    Current Status: Stopped playing - Something better came along

    GameLog started on: Wednesday 5 October, 2016

    GameLog closed on: Tuesday 31 January, 2017

    jp's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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