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    wjoseph's The Last of Us Remastered (PS4)

    [April 7, 2017 01:16:22 AM]
    There's a scene where your character basically tortures this guy you were chasing to get information from him. Apparently he stole some things you were trying to sell and he sold them for himself. He pleads for his life and is resistant to your demands for information, so you break his arm and then kill him once he tells you what's happened. I don't know how I feel about this. Sure the guy stole from you, but you go on a killing spree just to get to him and then you torture him for information before you end his life. I guess you could argue that because he stole from you, you're free from the contract but I don't know if that would give you license to end other people's lives or even break his arm just for information. In this scenario I consider breaking his arm tantamount to killing him because of the apparent lack of medical services. Leaving his arm that way is likely to cause some sort of internal bleeding and without the proper attention (there wasn't any for all you knew because you had just killed everyone), he would probably die a very painful death. That's why I think breaking his arm just to kill him is equivalent to torture. I'm not 100% certain this was justified on your character's part.
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    [April 7, 2017 12:54:21 AM]
    Although, I'm posting in the same day, this was a separate gameplay instance. You're walking around an abandoned building when you notice a guy struggling beneath some debris. He tells you his mask broke (you're in an infected area where walking around without a mask will surely give you the virus). He obviously can't escape the debris on his own and he starts begging you to end his life before he turns. This situation begs the question, "Is it ever morally permissible to kill a person?" From a utilitarian standpoint, it seems like the answer here is yes. You don't personally know what the zombie experience may be like, it might be awesome, but it sure doesn't look like it. "Turning" looks like a terrible way to live life, so killing the man now is better than allowing the undesirable turn. On top of that, you don't know if he's going to come back later and eat you because you left him to turn.
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    [April 7, 2017 12:49:49 AM]
    So I started playing the last of us today and even in the first cut scenes I noticed an interesting ethical dilemma. As you're driving away from the city, you're not entirely sure what's happening but you drive past a family that is asking for help. They've got a child with them and they're screaming for you to stop. Your brother starts to stop the car, but you tell him to keep driving away. Then your daughter says, "We should have helped them." Should you have, though? I think in a state of emergency like that, or maybe Hobbes would have been inclined to say that it was more like a state of nature at that point, then I don't think you would be morally obligated to risk yourself to help other people. In fact, I would go as far as to say the right thing to do is to not stop for the people since you also have a child you're trying to protect. The risk far outweighs the gain, and stopping for them would be completely supererogatory.
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    wjoseph's The Last of Us Remastered (PS4)

    Current Status: Playing

    GameLog started on: Monday 3 April, 2017

    wjoseph's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See wjoseph's page

    See info on The Last of Us Remastered

    More GameLogs
    other GameLogs for this Game
    1 : The Last of Us Remastered (PS4) by denverharward (rating: 5)
    2 : The Last of Us Remastered (PS4) by hcasey1 (rating: 5)
    3 : The Last of Us Remastered (PS4) by hcasey1 (rating: 4)
    4 : The Last of Us Remastered (PS4) by jwiser (rating: 5)
    5 : The Last of Us Remastered (PS4) by Sup3rCondor (rating: 5)
    6 : The Last of Us Remastered (PS4) by UltraVioletLlama (rating: 4)


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