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    acabot's Dead Rising (360)

    [January 22, 2007 03:38:03 PM]
    Well, I just finished the game on two modes, only infinite mode is left where your goal is simply to survive as long as possible. The first mode, "72 hour mode", is the story of Frank in the mall until the helicopter comes 72 game hours after the start of the game. After beating this mode with the best possible ending you get an achievment for unlocking the "ture ending". No, that isn't a typo. This makes you wonder and stick around after the credits. The next mode, which is unlocked by getting the best of the 5 possible endings, is called "overtime mode", which is after the helicopter comes to the mall and Frank discovers he will soon be a zombie unless a serum is made, which is one of the main objectives of this mode. After that your concern is escaping from the mall and the special forces that are trying to kill you. The final boss is an enormous tank that is piloted by the most intense and stereotypical millitary commander, with a bald head and multiple scars all over his face. After beating the somewhat easy tank you have to fight the guy inside on a zombie-surrounded tank with only your bare hands and most likley in your underwere. This guy is one of the hardest bosses I've faced of the recent video games, with the end boss in Gears of War on insane mode barely coming in first. I definetley stood up and yelled when I beat this guy but that only unlocked "Infinite mode". Doh!

    I've found that the best strategy is to find bookstores and pick up books which give you increased stats on your experience points or weapon durability. These books can be combined, for example: one boss drops a handheld chainsaw (which is one of the best weapons in the game) and you can pick up 3 books: criminal biographies, entertainment, and construction with a 3 times durability bonus each for a total of 27 original durability. This game is very difficult and requires a good amount of problem solving to survive easily.
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    [January 12, 2007 11:39:19 PM]
    The story of the game is difficult to develop because the story mode is very time sensitive. There is a timer on for 72 game hours and events run by the clock, which can make several side-quests very challenging to complete. One thing that has been bothering me about the game is the text looks so small to the point where it is hard to read. Some quests and items have been complicated by very small text. Speaking of items, almost everything in the mall is a weapon. Not only is everything a weapon, but you use facilities in the mall to enhance your weapons. For example, you can heat up your frying pan and the hold it against zombies’ heads. I’ve found that the hardware stores have the best weapons, with the chainsaw, scythe, and sledgehammer being one-hit kills. Another humorous item I found was a lawnmower for the center of the park in the mall could be used to mow through crowds of enemies.
    If I had to describe this game in one sentence I would say grand theft auto and resident evil. This game is very fun if you have liked either of them.
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    [January 12, 2007 11:34:11 PM]
    Dead Rising is an action-adventure game about being stuck in a mall with zombies for three days. Your character is a mild-mannered photojournalist who gets dropped off on the mall in hopes of finding a big story but ends up being stuck with zombies and survivors trapped within the mall. An aging photographer isn’t an action hero and he knows it but he tries his best anyways, even when confronted with using a gun on a person. Despite his reluctance, the main character definitely doesn’t mess around when it comes to killing zombies.
    A surprising thing about the game is the emphasis on the photography aspect of the game. Your character has a level system with one upgrade or skill per level gained. The experience comes from bonuses involving killing zombies or escorting survivors to safety but your main source of experience is photos. Better pictures with more people or zombies in it give more points, as expected, but there are also bonuses for capturing emotions, (drama, romance, brutality, horror, erotica), which took me by surprise how well the camera system was made. Based on how fast the experience system progresses I would guess that 50-60 hours would be required to fully level up the character.

    This entry has been edited 1 time. It was last edited on Jan 19th, 2007 at 17:19:11.


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    Status

    acabot's Dead Rising (360)

    Current Status: Playing

    GameLog started on: Monday 8 January, 2007

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    acabot's opinion and rating for this game

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    Related Links

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    More GameLogs
    other GameLogs for this Game
    1 : Dead Rising (360) by Ita1ian (rating: 3)
    2 : Dead Rising (360) by luckybug (rating: 5)
    3 : Dead Rising (360) by xceses (rating: 4)
    4 : Dead Rising 2 (PS3) by jp (rating: 4)

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