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    jp's Aegis of Earth: Protonovus Assault (VITA)

    [August 1, 2017 12:34:02 PM]
    It seems like 2 crashes is my threshold. Especially when I'm eyeing a stack of other games I'm excited to look at and the game I'm playing is "ok", but starting to get a bit tiresome?

    At least that's been my experience with Aegis. I started enjoying it a lot more when I realized I could move the camera around and get a better view of stuff, but I started to get disappointed when I realized how much grinding I was going to have to start engaging in to make progress in the game.

    I've bowed at during mission #5, but with something like 35 odd strikes under my belt. I did unlock a second city, and it was interesting to see how it was different (because there are spaces in your rings that you can't develop, so there's a bit more trying to adapt to a city). But, it was still mostly the same kind of gameplay. The main exception is that I did get to use the "super gun" - it has an energy bar/meter that fills up as you play and for most strikes I never got the point where it was full. But then, I played a boss battle where I was able to use it. When you activate it, it switches to a sort-of-first person view, and you basically direct a laser at a target (you control it directly, unlike everything else) and then trigger it to "blast" and watch it severely deplete the boss's lifebar.

    There was also some new characters that appeared, and lots of chatting.

    The grinding was getting tiring. I realized that I would have to go back to the first city to do some strikes in order to get crystals that didn't drop in the second city that I needed to build structures in the 2nd city. I also needed cash. And since there's a fair amount of lengthy (unskippable AFAIK)
    animations in-between everything I just started to get a bit bored of the whole thing. So, when it crashed. And then crashed again...I decided I was done and have since moved on to something else.
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    [July 25, 2017 04:41:30 PM]
    This looked so intriguing that I bought a copy blind...from abroad. This is not usually how I buy games. Especially the blind part. Well, unless they're super cheap....

    I'm a few missions in (and 9 strikes, missions is not the same as strikes..) and I think I'm starting to get the hang of this game. It has required me to go into the menus to read a lot because the tutorial-style text that is meant to explain things is really poor at explaining things. For example, at one point the character's (they're all my assistants, I'm playing the commander of a city) all started talking about how we could now merge units, that we could merge 2 units, that it was a shame we couldn't merge three units yet, but that we could merge 2 units and that it was all a great improvement. I had no idea what merging units meant, how to do it, what it cost, etc. I wasn't able to find any info in the units-related menus... Eventually I discovered a menu with some help/glossary-type text and said something to the effect of "merging units happens automatically when they're next to each other". Oh. I still didn't know what THAT meant, but I was able to figure it out later during a strike.

    There's a lot of things like that in this game - that you sort of realize by having to pay careful attention to things you thought would have been explained either directly or more clearly.

    The game plays as a sort of tower defense game where you place towers in your city. Your city is a set of concentric rings that have empty slots where you can build the towers. You also have to leave room for residential areas, parks, and a power plant. The idea is that you're running a city, and you need to keep your population happy and growing. As expected, you can upgrade all the things you build and as your city grows and you level up (you, the commander character) you get access to new units (towers) and other stuff?

    So, there's base building/development and then strikes - which is when you fight off waves of invading monsters. Here's where the concentric (4 rings) circles that make up your city come in. Enemies come at you from any direction and you can rotate the city's rings such that the towers are in the path of the oncoming enemies. If two towers line up (radius-wise) and they're of the same type, they "merge" into a better version of that tower.

    In the beginning I was REALLY getting annoyed during the strikes, because although there's an indicator of the direction of approaching enemies, I had towers that were fighting off-screen enemies and, due to the camera perspective, you couldn't see any enemies on the bottom of the screen. I though that was a really dumb idea and I was sure there must be some way to change the camera view. I pressed all the buttons. No luck. I pressed all the buttons some more, no luck. I checked menus for configuration options. No luck. Then I tried the second stick (right stick) and there it was - move the camera around! So, now - the strikes are a lot more interesting...and playable.

    I'm not enjoying how chatty the characters are though...and there's unexplored gameplay there for now - each character has a special power or two, which I haven't looked into and I only realized I had more than 6 characters because I got a message before a strike asking if I was sure I wanted to field a character who was very tired. I was able to swap him out for another character...but then I realized I didn't have backups for anyone I'm not sure what happens if they all get tired?
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    jp's Aegis of Earth: Protonovus Assault (VITA)

    Current Status: Stopped playing - Technical problems

    GameLog started on: Sunday 23 July, 2017

    GameLog closed on: Tuesday 1 August, 2017

    jp's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstar

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