|
SBrianZ's Firewatch (PC)
|
[January 18, 2018 09:32:36 PM]
|
I don't think my third gamelog for Firewatch got properly uploaded so I'm just going to rewrite it. The character Delilah in the game is quite interesting to interact. Her character progresses from sarcastic and friendly, to dangerous and paranoid. During the campaign it is mentioned that you, Henry, and Deliliah's conversations have been recorded by some secret third party. This sudden realization of espionage creates a change in character for Deliliah. It kind of reminds me of how citizens react in forms of government with heavy censorship. That people who don't think about the NSA are more happier then those that think about them. That the ignorance of someone listening to you makes you feel more secure, rather than annoyed and vulnerable. The game really plays into this interesting idea of censorship.
add a comment
|
[January 17, 2018 09:01:01 PM]
|
Today is the second day of Firewatch, and the game gets really interesting. There is a lot of things to talk about within the days 3-72, before the fire occurs. The main characters seems to get a radio call at night from his early-stage Alzheimer wife Julia during midnight or very early in the morning around 2:00. Two days later within the game. Delilah mentions that the main character was talking in his sleep. I'm just really confused on how that was possible within the game.
It really starts to make the player wonder what is real and what is not, and also start to question the sanity of the character they play as, or the sanity of the person that they talk to.
The game is starting to get very weird, and I'm really excited to keep playing. One of the topics we talked about in class was coverage of sensitive topics. I think the main topic that is clearly mentioned throughout the narrative is mental illness. As previously stated, since the game almost mirrors a film it really makes the audience forgive the seriousness of the topics coverage.
I can't wait to keep playing.
add a comment
|
[January 16, 2018 07:22:20 PM]
|
I just started playing Firewatch for my Ethics to Videogame class. It's a very interesting story based game that takes place in the Wyoming. The game puts in the eyes of a Bolder graduate who took a job as a lookout, a non-certified ranger. I won't go into to much detail on the summary, but I will talk about some spoilers in the first two days of the game.
At first we get a really thorough in-depth history of this guy and his wife's life that you can personally control. I'm not sure if the decisions I made had any effect in the result. The wife would've probably had dementia the entire time, and it may have created unique dialogue options to have with your boss, Delilah.
After learning the protagonists tragic backstory we are put in his shoes and forced to work as this sort of "ranger" of a hiking and camping ground.
I think the reason why this game possibly got picked as a piece to study in this class is to show the definitive difference between the idea of game and film. The game itself feels more like an interactive film, rather then a game with the lack of intense stereotypical game-play mechanics. For example, no button allows you to jump in the game, making the player only worry about the control of movement for the character. The game has a lot of walking/hiking and talking to your boss Delilah. This sort of film-like experience may help developers decide to pick more serious topics within a game.
Most audiences watching a film a more forgiving with serious topics, since films are considered more of an art-form when compared to games. I think the developers choice of making the experience more story-based really allows them to get away with having serious topics in the story. Such as coverage of mental illnesses, petty crime, and alcoholism, etc.
I can't wait to play the other few days.
First Diary Entry for Firewatch (PC)
S. Brian Zavala
read comments (1) -
add a comment
|
|
|
|
SBrianZ's Firewatch (PC)
|
Current Status: Playing
GameLog started on: Tuesday 16 January, 2018
|
|