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    SSJiffy's Gradius (NES)

    [January 16, 2007 05:43:38 PM]
    Today I yet again attempted to overcome the challenges of my 'corrupt' copy of the game. Luckily I managed to overcome the limitations imposed by the physical and kept going. The Gradius series formula of play is amazing. I haven't found other games such as it that I enjoy playing. The controls are simple with a d-pad and A & B buttons. In-game it's a matter of strategy of when to upgrade and what weapon/resource to upgrade. As you arm yourself with heavier weaponry the AI becomes increasingly amassed and more aggressive to destroy the space-fighter you pilot. Once the player gets through the initial level they are greeted with solid levels with a controller-smashing amount of difficulty.
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    [January 15, 2007 09:18:06 PM]
    After looking over at fellow user's Txh0881's Gradius post I must comment further. The game is made more difficult by the lack of 'continues' as found in Gradius III. After your initial lives are out then you're done and must restart from the beginning. This only adds to the intensity of surviving and keeping all your weapons. Which by the way works in this system: destroy specific targets, attain orange upgrade globes, select which weapon/resource to upgrade, and go unleash hell.
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    [January 15, 2007 09:14:08 PM]
    I loved Gradius III for the SNES and in my past ventured over to the NES installments of the series. But today I have contested with the original Gradius. First off it's an real-time side-scroll shooter. The objective is to apparently fly through a galaxy of seemingly endless hazards and unidentified hostile aircraft. Now whenever I play Gradius III I dominate that game. I know 'rule strategies' which a veteran player would know but would be unbenounced to a new-comer. This time I bring my same strategies from Gradius III to Gradius I and get my ass handed to me. I've must of restarted the game 30 times just trying to get through the initial level (the one with the two mountains firing off rocks). But ungodly patience broke through and I passed by the hostile mountains. However I was promptly defeated on the next level by a maze-style design of rock formations with anti-air guns strewn all over.

    That's it for me and Gradius today. I need 'relax' time.
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    Status

    SSJiffy's Gradius (NES)

    Current Status: Playing

    GameLog started on: Monday 15 January, 2007

    Opinion
    SSJiffy's opinion and rating for this game

    Awesome. I love the difficulty on this (something I haven't been facing much of in games as of recent -- exempt FFIII for the DS).

    Rating (out of 5):starstarstarstarstar

    Related Links

    See SSJiffy's page

    See info on Gradius

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