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    jp's Tom Clancy's EndWar (PS3)

    [May 30, 2018 05:56:34 PM]
    I played this for a few hours mostly because I wanted to see how the voice commands and interface worked. I think I completed the entirety of the tutorial missions and one or two more "real" missions on top of that.

    I played with the headset - which was required, at least to set it up (I didn't try to bypass those requests, maybe it's possible?) and enjoyed speaking commands and orders. In many ways the voice interface is a lot more inefficient than the regular gamepad/cursor UI. However, the experience is quite different in ways I thought were interesting.

    When giving voice commands I was much more concentrated on hearing the appropriate responses from the units I was commanding. This is partly because I'm not sure I trusted the voice recognition entirely. I realized that this actually made me feel MORE like a commander than most other RTS games. In regular RTS games you just click and click - although units might answer/respond I never really pay attention to that because it's not necessary. The interface doesn't screw up (assuming it's responsive). Since I thought this interface might - I paid extra attention to what was on the screen as well as the audio responses - like I might if I was a real-world commander talking over the radio to the teams under his command. It's a tricky thing to balance in a game - players want games to feel responsive, but this game is trying to give you a different kind of experience, one that is perhaps characterized by a certain degree of non-responsiveness (or, to be fair, a delay in communications). I'm guessing that generals in a bunker feel a bit stressed out when they're not sure if they're orders have been carried out effectively and, especially, when they get new information that might require them to change their orders. (e.g. No, retreat now...go west instead of east like I just told you). So, it's almost like the RTS moniker is a drawback for this game.

    I was somewhat confused by the camera perspective - it made it hard for me to know what was going on in other parts of the battlefield and, more importantly, whom I could give commands for what/when. I sort of had to pan around to select units from the point of view of another unit I was currently "tracking" which made things complicated.

    Overall, I'm glad I tried it out. I'm not interested in further play - but it's definitely a highlight for me in terms of voice interfaces in games.
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    jp's Tom Clancy's EndWar (PS3)

    Current Status: Stopped playing - Something better came along

    GameLog started on: Wednesday 23 May, 2018

    GameLog closed on: Thursday 31 May, 2018

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    Rating (out of 5):starstarstarstarstar

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    More GameLogs
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    1 : Tom Clancy's EndWar (PS3) by JBlack11 (rating: 5)

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