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    deta5467's Hitman (PS4)

    [August 30, 2018 02:11:54 PM]
    For this log on Hitman, I decided to move onto the second mission, Sapienza. Compared to Paris, this mission seemed more explorative, as the level itself was interwoven with an actual city, comprised of many civilians. Given its more open-ended nature, I decided to try it out.
    The backstory for this mission seems a bit more intriguing compared to that from Paris. Silvio Caruso and Francesca DeSantis are working on a virus that, when spread through some strange means, will attach to the DNA sequences of individuals, no matter where they are located. A disease can then be remotely initiated to infect and/or kill individuals. I have no idea how this works, nor what the targets’ motives are, but this is extremely devious, and as such, 47 is given the task of eliminating them.
    The mission’s default starting position is directly outside of the mansion in which operations for the virus are taking place. Although two guards stood in front of the entrance to the mansion, I was able to slip in by disguising as a flower delivery man, conveniently located to the left of the entrance. From there, I began a long process of following Silvio Caruso throughout his endeavors. Utilizing multiple save files on the patio of the building, I was able to take out Caruso’s two main bodyguards, as well as disguise myself as one, but unfortunately, I was not quick enough, and thereafter, he remained in a room filled to the brim with guards who could see through my disguise. Luckily, after this, Francesca moved from a supposed underground lair to the upper floors, and so, I targeted her next. On the upper floors, I used coins extensively to take out several bodyguards, and in the end, was able to eliminate Francesca and almost every security guard located in the upper floor.
    In relation to what was discussed in our last class session, this play session can be related to cultural pollution through its disguising mechanic. In the game, 47 can disguise himself to take on the role of a different persona, whether it be that of a fashion model, security guard, or housekeeper. Something interesting to note is that, upon disguising, 47 is perceived as an entirely different person to other individuals, despite retaining the same face structure and iconic “barcode” throughout. NPCs seem to only pay attention to the style of his clothes, rather than his actual face. As a housekeeper, he blends in because people focus on his maid outfit, not his face. This disguise triggers particular lines of dialogue that reinforce his looks, in the sense that NPCs treat him as a servant. From this, it can be inferred that cultural pollution is in effect when individuals have particular reactions to 47 in particular disguises, as he is immediately taken to be from another culture upon disguising.
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    [August 25, 2018 04:01:21 PM]
    I finished my first run of Paris in a rather exposing manner. Although eliminating Dalia was done with the simple stab of a scissor in a hidden room, the challenge of eliminating Victor was a whole other beast. The game strongly incentivizes taking a target out without civilians knowing, but Viktor Novikov just wanted to wander throughout the areas with the most people. It was quite frustrating, as I spent 10 minutes following him back and forth. It seemed like I was making no progress. In the end, I gave up on the silent act, threw a scissor at his head, and dashed to the exit. Mission complete.
    Thereafter, I decided to replay the first mission to complete the “Silent Assassin- Suit Only” challenge. In this challenge, I had to eliminate ONLY the targets provided, as well as not get spotted nor wear a single disguise. For this endeavor, I decided to use a guide. I intentionally did this to see what the most difficult challenge in the game entailed, and if it was even possible to complete without looking up a guide. This is the one I used: https://www.usgamer.net/articles/hitman-paris-showstopper-silent-assassin-suit-only-walkthrough
    I was required to enter a bathroom at the far end of a hallway, take an invitation, then head outside to a patio to get into an event held by IAGO. These actions bring up a few questions regarding unaware players: how is it that the challenges do not have a navigation system similar to that within opportunities? Whereas opportunities provide points on the map for the player to reach, challenges must be accessed from an alternate screen to guide the player, which seems a bit unintuitive. Anyways, from here, I am directed by the guide to head in various directions until I reach a diorama, and when the target comes by, I can insert a coin to “play” the diorama, initiating an extravagant presentation that will distract them, and cause them to alternate their normal path to walk through a door for me to garrote them.
    In relation to what is being discussed in class, we could say that 47 follows a certain amount of rules to ensure that an assassination does not result in chaos. The game hints at said rules by gifting the player with points when they ONLY kill the targets provided, and not start a ruckus among others within a mission. Based on these, we can infer that Agent 47 has a utilitarian outlook on his mission: he wants to complete his objective in a manner that maximizes the enjoyment of individuals that aren’t his target(s), and along this line, we could say that he wants to maximize the life outlook of individuals around the world by eliminating the leaders of the corrupt organization IAGO. From this description, we can state that 47 has a deductive moral principle: he should kill those who threaten the well-being of people around the world, without intruding the lives of said people.

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    [August 23, 2018 11:53:29 PM]
    First off, I am an absolute stickler for stealth games. There were three key aspects that made up the almighty nerdy trifecta of my adolescence: Star Wars, Naruto, and Assassin’s Creed, the latter being one that I spent an incredible amount of time in. The stealth elements of hiding in haystacks, distracting guards, and silently taking them out with a hidden blade greatly fascinated me.
    This guided my choosing of Hitman as my first game. The prologue takes place before the first mainline entry in the series, Hitman: Codename 47, and the setup is incredibly simple: A man named “47” shows up to a remote island with a form of amnesia, prepared to take a series of tests to become an official assassin for an organization known as the ICA. It is from this point that I have several questions: What does the ICA do? Why are they hiring assassins? Are they serving the greater good, or are they following a particular agenda? What is their ruleset? What is this man’s past? Why does he have a barcode on the back of his head? How did he become so damn good at assassination from the get-go? Now, considering the fact that all other main missions take place after the last entry in the franchise, Hitman: Absolution, perhaps all these questions have been answered throughout. I don’t know.
    The gameplay itself is incredibly entertaining. The very first mission provides a space for the player to get their feet wet with the basic controls, and the one thereafter allows the player to execute a mission in any manner that they please. Each mission provides an open-ended environment for the player to experiment with interactions regarding items and NPCs.
    In relation to recent topics in class, it is pertinent to be stated that Agent 47 does not take morals into mind whatsoever. He will follow through whatever missions he is given with absolutely no emotion shown, all at the behest of the player. He shows no mercy, and seemingly cares for no one. He doesn’t care how something should be done, as long as it gets done, then he is satisfied. A truly ruthless character.
    It could be said that his goals are defined by valid arguments. Putting a bit of a spin on the example provided in the slides:
    1. All promises ought to be kept
    2. 47’s promise to the ICA is a promise.
    3. He ought to keep his promise to the ICA.

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    Status

    deta5467's Hitman (PS4)

    Current Status: Playing

    GameLog started on: Tuesday 21 August, 2018

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