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    jp's Divinity: Original Sin (PS4)

    [June 12, 2019 07:17:38 PM]
    I'm playing this co-op and it's REALLY neat how some of the game's co-op stuff works... So far (we're just barely ready to leave the town):


    a. Sometimes the characters have a (scripted) conversation with each other - each player can often choose their response to the other character. So, there's some agency and character defining there. Cool.

    b. But, sometimes characters are talking to an NPC...and, they can DISAGREE with each other! What happens then? (e.g. Being asked what to do about something, both players disagree with each other in their character responses - so what should happen?) Well, you play a version of rock-paper-scissors against each other AND it is modified based on your character stats (you play until you get X points, how many points you get for a win is possible boosted by the stat). Super neat, and super elegant AND - I really like how it doesn't force the players to agree, but it settles the player disagreement in a way that moves the game forward and also feels like a game - but not a high-stakes one. So, each player can choose whatever dialogue choices/responses they feel better represent the character they are role-playing without worrying about it de-railing the co-op experience in any significant way.

    So far, I'm SUPER IMPRESSED.
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    jp's Divinity: Original Sin (PS4)

    Current Status: Playing

    GameLog started on: Saturday 8 June, 2019

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