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    jp's Divinity: Original Sin (PS4)

    [November 1, 2019 06:58:59 PM]
    We played some more, a fair amount more...and enjoyed the challenge/difficulty of combat. We found we really had to be careful and thoughtful of how we approached different situations (realizing that waltzing around carelessly was usually a terrible idea).

    I can't say at this point which quests/stories we completed or learned - they all tend to muddle in my mind at this point since we haven't played in a while. Overall, I definitely have a positive feeling in my mind, lamenting only the fact that my co-op partner lost a bit of interest and wanted to move on.

    Things I thought were interesting that I don't think I've commented on before:

    a. I played co-op and it was interesting to see how we could distribute the characters between us. If I wanted to control character X we just had to swap them around. I don't think I know of a game with such flexibility, though to be fair I don't think I know of a co-op RPG game where you control a party...rather than one character per player. I think it's a pretty interesting innovation (assuming it's new) - because it can really change how you relate to and feel about the characters. And it gives you room to play co-op with other people, since you can pass "easier to play" characters back and forth and such.

    b. The co-op system for making decisions/resolving situations was REALLY cool. I enjoyed the fact that we didn't have to agree with each other and that we then had to resolve it (rock paper scissors) in a way that loosely reflected our characters too! (bonuses when you win etc.)

    c. I really felt overwhelmed by all the different quest lines that exist - and it was hard to tell which ones were "out of reach" for our current power level. I guess this could be more realistic, but given that the game's map isn't THAT huge it did feel a bit claustrophobic for a while - since there were lots of enticing locations it would take us a while to be able to visit.

    d. I'm not sure the crafting system is all that interesting - and, it seems hard to disengage with it completely because, if anything, you end up wandering around with a metric ton of "raw materials" you're not entirely sure are useful for anything - but they might be, so you never get rid of them.

    e. Combat was really enjoyable, and I appreciate the mix of turn-based precision with not quite as precise range (as in, no real grid). It made everything feel more organic and also anxious - since it wasn't always super clear if an enemy was in range (or vice versa) in a positive way.
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    [June 12, 2019 07:17:38 PM]
    I'm playing this co-op and it's REALLY neat how some of the game's co-op stuff works... So far (we're just barely ready to leave the town):


    a. Sometimes the characters have a (scripted) conversation with each other - each player can often choose their response to the other character. So, there's some agency and character defining there. Cool.

    b. But, sometimes characters are talking to an NPC...and, they can DISAGREE with each other! What happens then? (e.g. Being asked what to do about something, both players disagree with each other in their character responses - so what should happen?) Well, you play a version of rock-paper-scissors against each other AND it is modified based on your character stats (you play until you get X points, how many points you get for a win is possible boosted by the stat). Super neat, and super elegant AND - I really like how it doesn't force the players to agree, but it settles the player disagreement in a way that moves the game forward and also feels like a game - but not a high-stakes one. So, each player can choose whatever dialogue choices/responses they feel better represent the character they are role-playing without worrying about it de-railing the co-op experience in any significant way.

    So far, I'm SUPER IMPRESSED.
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    Status

    jp's Divinity: Original Sin (PS4)

    Current Status: Stopped playing - Something better came along

    GameLog started on: Saturday 8 June, 2019

    GameLog closed on: Friday 1 November, 2019

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    Rating (out of 5):starstarstarstarstar

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