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    jp's Thief (PS4)

    [July 19, 2019 07:44:34 PM]
    I've finished chapter 4 and I'm really surprised at how quickly major events are happening in the city. And also, it's neat how, at least so far, there has been buildup between these events in the city.

    For example, sometime between chapter 2 and 3 there were people in the streets complaining about the oppressive regime. A lot of public unrest. This was preceded (chapter 1 and 2?) by the regime cracking down on people more - more soldiers in the streets as well. By the time chapter 4 rolled around, there was a full scale revolt were the stormed the central keep/tower (which I assumed I'd get to at the end)! Chapter 4 was basically infiltrating the tower... while it was collapsing, exploding, etc.

    So, in all pretty exciting stuff.

    I'm having enough fun to keep on playing BUT...

    a. I'm always getting lost in the "open world" city. I have a hard time navigating to the places I need to go. I'm also always distracted by windows you can "break into" - not remembering if I've been inside (stealing) or not.. It also doesn't help that some rooms you break into have multiple points of entry/exit and that sometimes these are on different areas of the map. So yes, navigation has been a real pain and I've lost a lot of time to this.

    b. I'm not a fan at all of having to buy all my arrows. I'm scavenging all over the place and it feels that if I'm wasteful with the arrows I'll never save enough for the big upgrades because there simply isn't all that much money to be made. AFAIK, all the loot is fixed (never respawning) with the exception perhaps of whatever the townspeople/soldiers might carry. But trying to make $$$ of that would be a REALLY, REALLY annoying grind. I feel like the games' design wants me to try out the arrows and do fun things with them...but I'm all like ONLY if I REALLY have to. Otherwise I'm just wasting money. I've also been save-scumming those moments where I missed a few shots (trying to headshot soldiers)... I'd much rather you were limited in carrying capacity and that new arrows were unlocked along the way. So, feel fine about using them all in a mission, you'll get them back but perhaps be a bit careful about not wasting in a mission.

    c. The game has some haptic gameplay moments. I've realized that these are really rare in games. Most will have haptic feedback (rumble when explosions) but few have gameplay where you need to make a decision based on a slight rumble, for example. The haptic gameplay happens on two different moments. First, when you're searching for hidden things behind paintings/bookshelves that have them. You slide you hands around and need to stop when you feel a buzz on the controller. The other is when you pick locks. Here you rotate the left stick (or right?) and again need to feel a buzz. Harder locks require that you do this more often and the window of movement is "smaller", so you need to be more careful and precise.

    d. Oh, I'm also not enjoying the scarcity of "focus". You use this to activate a special sight and other abilities. BUT, it decreases never to increase again until you find and use a poppy flower. Again, there's all these neat upgrades/abilities you can unlock but I'm super careful about using focus because it doesn't replenish and there aren't that many poppies lying around (and there not cheap to buy). So again, the games' economy is getting in the way of what I imagine the intended play experience was supposed to be...

    Sigh.
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    jp's Thief (PS4)

    Current Status: Playing

    GameLog started on: Wednesday 10 July, 2019

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    Rating (out of 5):starstarstarstarstar

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