| Soooooooooo Super Smash.|
There are lots of great things about smash bro's that I could say here. First, its one of the best "games for all ages" around. I can brutalize some folks older than me as they try to figure out the controls, have a foul mouthed all out brawl with some college friends, or even get asked to play by my little sister; regardless of the situation everyone has fun and enjoys the experience. Super Smash allows that fun kick your ass combat aspect of video games that so many of us are drawn to... in a happy, silly, fun arena. These aspects alone, at least in my opinion make the game great.
As far as design, I will comment on the multiplayer aspec, because after unlocking the bonus characters and levels who really goes back to play the single player content? I guess its neat, but it not nearly as engaging as the multiplayer. Super Smash is just an awesomely crafted game in many ways. The levels are all fun to play, and more importantly are designed from intimate 2 player size to levels designed more for 4 players. Personally My favorite level Is peaches Castle. I think its a sweet place for two good players to duke it out. There are several design elements to the castle that make it functional and unique. First is the sliding platform at the bottom. That makes a predicable randomness that skilled players can watch and use to their advantage. It should also be noted that the moving platform is one of the only surfaces that your characters will not grab onto when falling back onto the play surface, which is neat. Peaches castle is also pretty small but allows enough room for skilled players to work their %'s up pretty high, ensuring that the rounds are not over to fast. The two floating triangular ramps on the sides of the play surface make will generally help to contain your character at low %'s.
As far as the random spawning of items, the ability to change exactly what will spawn and its frequency. I personally have a set of items that I keep on, and a set that I turn off. Unless I am playing with some little kid that likes to have all the powerful items like the hammer and such on. I like to turn off items that I find to be an autokill if the players are skilled, for example Fox's gun. I also turn off the heart to keep things moving along and just because I didn't really like the concept of "healing" in Super Smash.
The characters are also all pretty well matched. Sometimes I will call a certain character crappy, however If my friend Shyam is around, he will tear me apart with that character. My best character is Link, because... well I don't know. I suppose he is the one I started on and play the most. Link is a powerful ground and ranged character. His attacks make him very durable and Forward A is one of the stronger hits in the game. He also comes with two ranged attacks which is nice, being his boomerang which is awesome for crowd control, and the bomb attack which is a good, however low damage, way to interrupt your opponent, or attempt to prevent them from getting back onto the play surface. Links shortcoming is his arial combat. A skilled player can do just fine, especially since you an always pull out is Up B in the air to make an easy, low skill attack. However, if Im playing a good player using Captain falcon for example, a character who is awesome in arial combat, I will keep my feet on the ground.
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