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                jp's Hyperlight Drifter (PS4)
                 |  | [September 7, 2020 12:29:05 PM] |  | I think I spent about two hours trying to defeat the first (a first?) boss. It's the bird-guy - on the top. And that's it. 
 Maybe I should be playing on "easy" rather than normal - but, overall I haven't been that impressed with the game. I'm often confused by the art (and perspective) such that I either plunge to my death or miss an exit/path elsewhere.
 
 The world is intriguing and interesting, it's definitely an exploration and slow discovery kind of game - but it really is slow. The progression hints at a lot of things, but those first few hours were super, super slow. You need something like 12 upgrade "thingies" to get an actual upgrade. But, they're shown as being completed 4 at a time. Sigh. That was a disappointment and a waste of time (visiting all the shops because I wasn't sure if I had an upgrade - but was maybe at the wrong upgrade shop).
 
 There's underground dungeons and things that open and unlock - and it's the sort of game whose progression is neither linear nor completely open (zone-based? I get the sense you should be able to complete each large zone independently of the rest) But, it's super easy to second-guess yourself and then waste a ton of time trying to get something in another zone you don't need yet.
 
 Lots if sighing and a fair amount of frustration with that boss - I was getting to the point where he as at 25% health before I'd die... I kind of want to finish that and then quit, but - what's the point really? (there isn't even a trophy in it, the trophies all seemed super out of reach)
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                      jp's Hyperlight Drifter (PS4)
                       |  | Current Status: Stopped playing - Got frustrated GameLog started on: Friday 4 September, 2020 GameLog closed on: Saturday 3 October, 2020 |  
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