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    jp's Rip Them Off (PC)

    [March 16, 2021 01:18:24 PM]
    I picked this up because it looked promising/interesting for me to use as a game for students to play in my ethics class. As a tower defense game that's a tounge-in-check critique of consumer culture, it seemed promising.

    Alas, after a few hours of playing the game it...doesn't really work that well as an engaging play experience. The nutshell is that, having completed 4 levels - it really feels much more like a trial-and-error puzzle game with not enough feedback to really see/understand what you're doing wrong. Essentially you build buildings in slots and then hope for the best - and then restart with a different building. There's a few slots, you try things out and then you either win or lose.

    It also hurts the experience that the buildings, the creeps, etc. are all abstracted shapes whose behaviors/effects are inscrutable....thus, trial and error.

    This makes me sad. I like tower defense games - but I also like it when I can tell what I'm doing wrong and what things do what. Why should I build this building instead of the other? How can I tell what creeps will be coming from where?
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    jp's Rip Them Off (PC)

    Current Status: Stopped playing - Got frustrated

    GameLog started on: Tuesday 16 March, 2021

    GameLog closed on: Tuesday 16 March, 2021

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