| Although my friend Tim is standing behind me telling me that Ocarina of Time is the greatest game ever, I have to say my second session with it was much more aggravating than the first.|
Going through the Dodonga cave, the second dungeon so far, has been a lot more difficult than anything previously. The rooms are far more interesting and complex, but the 64's single joystick and the games poor perspective controls make hopping around platforms with quickly-exploding bomb flowers a little bit too difficult, I think, for this stage of the game.
While I am aggravated by the controls at the moment, the puzzles and enemies have gotten more interesting and the various items--bombs, deku sticks, the slingshot, and of course the sword and shield--still give the extremely flexible adventure feel that defines Legend of Zelda games.
In the end, as an RPG-lover with a large crowd of Zelda-obsessed fans, I know from experience that the little things that are annoying me now will become less and less annoying as I get back into the style and perspective of the system, and out of the two-dimensional thinking that playing too many game boy games has me stuck in.
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| Every time I see a list of classic games, Ocarina of Time is on it. Every time I see a list of good games for the N64, Ocarina of Time is on it. Whenever people are talking about the Legend of Zelda, Ocarina of Time comes up.|
And whenever I told them that I hadn't played, they acted all surprised. I mean, I do own a Nintendo 64. What the hell else could I have done with it?
Well, I finally got around to borrowing a copy of The Legend of Zelda: Ocarina of Time from a friend, and so far, I'm happy that I did. I don't know if all the anticipation will be worth it, but the interface and gameplay are nice and fully 3D on the 64, where often graphics or gameplay can't keep up with the third dimension that that generation of consoles brought about.
Making the transition to a 3D link when the only Zelda games I've seriously played are A Link to the Past and Oracle of Seasons (I also played most of Adventures of Link, but it wasn't as memorable) was a little weird--I still expect a topdown view that scrolls between screen-sized segments of the world--but after a few minutes the weirdness faded away and I was into the gameplay.
Like all Legend of Zelda games, Ocarina of Time has a nice mix of puzzles (for example, sneaking past guards, pushing blocks into the right positions, and using a rooster to wake up an old man) and action (as you walk around the world map at night, zombies jump up from the ground.) Getting into the 3D environment is a little bit intimidating for me, but nothing in the beginning of the game was too challenging for me to handle, and I'm excited about the possibilities that links enormous arsenal will hold in three dimensions.
The storyline is still at the very beginning, but what it sounds like so far is Link and Zelda--two ordinary kids, plotting to get in the way of a creepy adult (Ganondorf) that they have a bad feeling about. I know from experience that Legend of Zelda is epic fantasy, and I know that the plot is going to progress and build nicely throughout the game, but at this point I can't help but think of them as adorable and misguided anime kids.
Overall, I'm very happy to finally be playing this classic, and even happier that it hasn't been at all disappointing.
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