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    jp's Wildfrost (PC)

    [January 7, 2024 03:03:23 PM]
    My last successful run (I think it might have been a daily?) ended with some weird cutscene where the character I was controlling's eyes lit up (in the creepy way) and some other creepy stuff happened, and I'm like WHAT?

    I think that, having beat the game (was this my first win? It can't be...or perhaps they rolled in a new feature in an update and I only now saw it because you have to win in a run to see it?)...my next run will be against the deck from my last (winning) run?
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    [October 1, 2023 12:46:19 AM]
    Still playing!

    At this point I'll rarely do a "free" run - I mostly do the daily ones and, I think, I'm getting a lot better at the game. I'll regularly place in the top #300! I even had a pretty good (daily) run in which I (finally!) beat the game! (I placed #239, so I'm guessing it was an "easier" run for most).

    What's fun about the daily runs is that stuff is really mixed up and you just have to make the best of what you get. BUT, you also often get a random assortment of cards you'd never see together otherwise. Or, your cards will have unusual upgrades and such. So, it's been interesting to mess around with that - or at least to try to make the best of it.
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    [May 22, 2023 04:36:41 PM]
    This was a gift for my birthday and I've really been enjoying it. It's hard though - and it's taken me a bit of time to figure out what things are important/valuable and which ones less so. I guess that's a tricky thing with a game that is very familiar in its core gameplay and mechanics. You bring strategies/knowledge from an earlier game and then realize that, oh, it's not quite the same in this one.

    The game is both a rogue-like deckbuilder and a (simple) tactical game - everything runs on turn-counter based timer system. Every time you play a card (or ring the bell to get a new hand of cards, unless the bell's charged - because it's also on a timer): the turn counter triggers. For all characters on the field, it counts down by one, and they all act on the "1". There's some exceptions to this (snow condition that freezes the regular turn counter), but it's a neat system because you want to get characters out there asap, some characters are better than others, but they also (the better ones) have longer turn counters - so they act fewer times! Enemies are on the same system as well. So, that system is neat and it took me a while to start to pay REAL attention to the situation (characters are arranged in two rows, like in Warsaw, but you can freely move them around - which is often necessary because if your main character dies, it's a game over)

    So, here's some things I've had to learn:

    (a) you can get more characters (after a battle, you choose a path on a map - sort of like Slay the Spire), but they're also cards. So, the crown upgrade is amazing - because they start on the field, so you save a turn, which is great. (it means they can start counting down to act sooner)

    (b) There are charms, that you can add to cards that add abilities, initially I was dismissive of them - but now I realize their value in that they don't add cards to your deck! Bad thing is that they're random - when you get new cards you often choose 1 from 3 options. Here you get whatever - and there are definitely some that are better than others.

    (c) It's hard to trash cards. I actually had to unlock the location on the map for trashing cards, and you never know if/when it'll come up. So, generally, you want to gain few cards, prioritize characters and spend coins for a crown if you can so they come out at the beginning.

    (d) If you have a tight/small deck, you can effectively heal your characters by withdrawing them from the board, they go back in the deck and, presumably you can draw them the next turn (again, if your deck is small!) It's an interesting tactic - and I've had to use it a few times. If you characters get knocked out - they show up as injured (weakened significantly) for your next battle, so that really sucks.



    So far the furthest I've gotten is dying on the 3rd boss! It was a surprisingly good run and I felt quite lucky. I don't know how many bosses there are - perhaps I was about to win? I've gotten to a point where I can, with a bit of regularity beat the first boss...but it's still a really hard game.
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    Status

    jp's Wildfrost (PC)

    Current Status: Playing

    GameLog started on: Tuesday 16 May, 2023

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    jp's opinion and rating for this game

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    Rating (out of 5):starstarstarstarstar

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