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jp's Alice in Wonderland (DS)
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[May 24, 2023 05:20:25 PM]
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Huh, this game has so many cool ideas...and they're just sort of thrown in there. The game still looks interesting - strong art direction with polygonal but stylized art...mostly black and white with elements of color to denote either danger (red) or for moments of character-specific gameplay (purple for the rabbit, green for the caterpillar, blue for the Cheshire cat, and orange for the mad hatter whom I have yet to find/unlock).
You play as a character - any of the above, you switch freely between them whenever you want, and there's Alice - who may not actually be Alice from the books, but the characters sure do hope she is because there's all kinds of trouble un the Underworld. The Queen is breaking everything up into puzzle pieces and it's a disaster for all. Alice is the companion you must protect, she follows you around and you sometimes have to help her climb up or jump over large gaps. The game operates almost entirely via the touch screen and, a few niggles here and there, works pretty well. It's basically puzzle-solving with moments of touch-screen based combat (my least favorite part so far).
Cool things include:
a. The game levels are puzzle pieces you navigate between via doors (with card suits on them). Some of the puzzles involve going to the overworld map and rearranging the puzzle pieces so two areas become connected and you can travel between them!
b. There's chests you can find in the levels with goodies and collectibles and such. I found one that had lots of colors...weird. And then the rear DS camera turned on and I had to find stuff in the environment that matched the color! I was only able to do this by bringing up my ipad and "searching" for the color and pointing the camera at it...which perhaps goes to show that my current environment (at the time) was chromatically bland more than anything.
c. For some of the puzzles you have to blow into the microphone. They make sense in the context of the game (blowing playing cards that serve as a sail on a teacup, or blowing enemies who are cards that you've beat the armor off...etc). It's a little bit gimicky to be fair, but still - just a reminder of how much cool stuff was in the DS and how many games did make use of it.
d. The whole game is connected to some Disney "metaverse" you can presumably (I doubt it still works) connect to - through out the game I've unlocked costumes/avatars/things? for this Disney-verse. Just a reminder that this metaverse really does go far back....
e. I don't have the box with me to check - but I think the game is "Tim Burton"-related? Which is weird because AFAIK there is no Tim Burton's Alice in Wonderland...but perhaps there was? Or there were plans that didn't go anywhere?
I've made it to chapter 2 - but I'm probably near the end. I need to find the Mad Hatter for some reason...but the game might be much longer than I think? I have many of the map pieces, but the game is metroid-vania like in that characters have abilities that allow access to different parts of the world...we'll see how long I play, and how many more surprises there are.
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jp's Alice in Wonderland (DS)
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Current Status: Playing
GameLog started on: Tuesday 23 May, 2023
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This is the only GameLog for Alice in Wonderland. |
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