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    dkirschner's Rez Infinite (PS4)

    [July 2, 2024 07:47:00 AM]
    When I first started, I thought this was a rhythm game, that you’re supposed to shoot to the beat (hold x to lock on shots, up to 8 of them, then release x to fire). While shooting does make sounds, and while the music does change, usually becoming more layered and intense over the course of a level, you don’t have to do anything on the beat. That does make the gameplay simpler. All you need to do is target everything on the screen, biggest threats first, as quickly as possible, release, and repeat, until you win.

    I was surprised though by the bosses at the end of each level. I wasn’t necessarily anticipating bosses, and if I was, I would have expected them to be simpler (as per the gameplay). However, bosses have stages, different attacks, and can take some time to kill! For example, the one I died on (the only time I died until Area 5), had several different phases. First, the boss would “open” like a flower, and one “petal” after another activated and shot missiles. Shoot the petals and missiles as they activate. Then, the boss would create all these “roots,” which spread this way and that, looking like one of those water pipe puzzle games. Some pulsing thing would move through the roots, and where it ended, the roots would sprout glowing tips that launched tons of missiles. I didn’t realize at first that there were all the glowing tips that were spawning missiles, and instead was just shooting down the missiles, which eventually overwhelmed me. I figured out the trick on my second try. Then there is another phase or two, and it repeats, until you kill it.

    There is a brief story that ties all this together that was interesting. You’re basically going through layers (the levels) of an AI that has attained sentience, decided life is meaningless, and withdrawn into itself to shut down. The issue is that the AI manages the world’s data, so if it shuts down, that’s a problem. This is quite the optimistic future where humans will be able to control whatever self-aware AI we spawn into existence, give it a good therapy session, and alleviate its existential crisis.
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    Status

    dkirschner's Rez Infinite (PS4)

    Current Status: Finished playing

    GameLog started on: Wednesday 20 March, 2024

    GameLog closed on: Monday 1 July, 2024

    Opinion
    dkirschner's opinion and rating for this game

    Kind of like a rhythm game. Neat for sure. ------ Gets really hard in Area 5!

    Rating (out of 5):starstarstarstarstar

    Related Links

    See dkirschner's page

    See info on Rez Infinite

    More GameLogs
    other GameLogs for this Game
    1 : Rez Infinite (PS4) by jp (rating: 5)

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