Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    GameLog Entries

    dkirschner's Dorfromantik (PC)

    [March 24, 2024 07:54:36 PM]
    Got this for free at some point and decided to give it a shot since it is well-reviewed and seemed like something outside of my usual. I wasnít quite sure what to expect. It looks like a casual city-builder and mobile game. Itís definitely casual and definitely a builder of sorts, but itís more of a puzzle game than anything.

    Your goal is to place various sorts of hexagonal tiles to build a landscape. Tiles can have, on any of their six sides, water, trees, grassland, fields, houses, and railroad tracks. You can rotate tiles and, ideally, match like sides. This nets you points. Not matching sides doesnít net you points. You need points in order to get more tiles. If you run out of tiles, itís game over. So, you have to strategically place tiles such that you maximize aligning edges with the same properties.

    To complicate this, some tiles have ďquests,Ē which require you to string together x number of trees, houses, railroads, etc. So then youíre not simply matching sides, but youíre also trying to cluster certain types together in certain places depending on which quests you get.

    I found myself lost in it before realizing that I was almost out of tiles. I refocused and hit a stride, getting achievement after achievement for making long railroads, villages with tons of houses, etc., and built my stack of tiles back up. However, I have realized that if you donít match like tiles early on, youíll be disadvantaged later because you are ďmissing outĒ on points that you would have earned had you been more careful, and it will be difficult to ďfill inĒ gaps that youíve created. Another thing I realized is that you canít ďbranch outĒ too much. Youíve got to remain clustered. If you branch out too much, then each tile you place canít generate many points. Itís 10 points per matched side, so if youíre just like building a river straight out, each tile is only netting 10 points. If you are more clustered and placing each tile next to two or three others, then youíre getting 20 or 30 points per tile, and generating more tiles. Itís an interesting balancing act.

    There is no story; itís a sandbox. There is infinite replayability to chase high scores and achievements. Iíd be interested in giving it another shot and doing better, but I think I did really well for my first try. Maybe Iíll keep it on hand for a relaxing puzzle game. But Iíve got other stuff to get to!
    add a comment Add comment
     
    Status

    dkirschner's Dorfromantik (PC)

    Current Status: Stopped playing - Something better came along

    GameLog started on: Sunday 24 March, 2024

    GameLog closed on: Sunday 24 March, 2024

    Opinion
    dkirschner's opinion and rating for this game

    Chill puzzle game.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See dkirschner's page

    See info on Dorfromantik

    More GameLogs
    other GameLogs for this Game

    This is the only GameLog for Dorfromantik.

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014